Shoulder blade thing [Solved]

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Lorul1
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Shoulder blade thing [Solved]

Post by Lorul1 »

We all know and love the episode two heavy trooper, but the best part of him is his shoulder blade thing he has on :D . I have made my own clone but to make him complete I would like to take the sholder blades from the hevey trooper, (just the shoulder blades not the dress cloth thing) and put it on my clone. Would I have to hex edit this in, and of so how would I do that

Also one more quick thing. because this is my tenth clone trooper there is a tab that says list of profiles I want to get rid of this ... or just make it blank :| .
Last edited by Lorul1 on Wed Aug 21, 2013 12:01 pm, edited 1 time in total.
kinetosimpetus
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Re: Shoulder blade thing

Post by kinetosimpetus »

if the antenna on the helmet is ok, just use the heavy and delete the cloth line from the odf.
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Lorul1
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Re: Shoulder blade thing

Post by Lorul1 »

I tryed what you said and It dident work. im editing the helmet less clone found in the released assets here on gametoast, so when I tried what you said it messed up the texture so his face was blue with white stripes and is was just a mess so. Is there any other way to add the shoulder blad thing to a helmet less clone
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Re: Shoulder blade thing

Post by Nedarb7 »

I'd recommend reading through this to learn how to hex edit MODL chunks:
http://www.gametoast.com/forums/viewtop ... 27&t=21955

this tutorial is pretty much the same thing but you'll be adding a pauldron (the shoulder blade) instead but the tutorial isn't as organized:
forums/viewtopic.php?f=27&t=28515
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Re: Shoulder blade thing

Post by AQT »

Lorul1 wrote:I tryed what you said and It dident work. im editing the helmet less clone found in the released assets here on gametoast, so when I tried what you said it messed up the texture so his face was blue with white stripes and is was just a mess so. Is there any other way to add the shoulder blad thing to a helmet less clone
I don't see how doing what kinetos suggested even relates to whatever it is you did here.

Anyway, once you get to transferring MODL chunks successfully, the next step is to edit the ENVL values since this "shoulder blade" is enveloped to multiple bones. The ENVL chunk is usually the last sub-chunk of a MODL chunk, by the way, if it has one. Place your cursor on the box immediately following L in "ENVL" of the "shoulder blade" MODL chunk. Look to the corresponding left side of the screen. You will see something like:

Code: Select all

00 00 00 XY 00 00 00 XY 00 00 00... XY 00 00 00
Where XY is some hexadecimal number. These XY's are the ENVL values. The first XY can be ignored, but the other XY's have to use a specific value in order for the "shoulder blade" to appear properly in-game.

You can find out what these values have to be by doing this: Open up the original msh file of the model before the "shoulder blade" was hex edited into it. Find the ENVL values of all the MODL chunks in the msh (except for the shadow volume chunk), and record those values somewhere for your reference. Order this list of values from least to greatest, and remove any duplicate values (it'll make it easier for you).

Now, go back to the ENVL chunk of the "shoulder blade" chunk that you hex edited over. This is the part where you have to guess and check which values work from the list of values you made. Try any combination of values, but the rule is that the values have to be in increasing order, and each value can only used once (in that ENVL chunk). Hint: If one of the original values of the ENVL chunk is 18, for example, and 18 isn't on the list you made, try something actually on the list that is close to 18, and work from there.
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Re: Shoulder blade thing

Post by Maveritchell »

There is a lot here for the OP to process when there's a two-step easy solution to this:

1) Learn that the "shoulder blade" is called a "pauldron."
2) Use one of the several pauldron addon meshes.

http://www.gametoast.com/forums/viewtop ... 64&t=20237
http://www.gametoast.com/forums/viewtop ... 64&t=24282
http://www.gametoast.com/forums/viewtop ... 64&t=20425
http://www.gametoast.com/forums/viewtop ... 38#p330238

For something this basic, an addon mesh is absolutely satisfactory. If the OP's making a flying unit, we can cross that hex-editing bridge when we come to it.
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Re: Shoulder blade thing

Post by Lorul1 »

thans everyone for the help :greeny: .
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