vehicle help

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plokoon761
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vehicle help

Post by plokoon761 »

hey, I read the documentations but I cant seem to follow them..... I dont really get anything about adding vehicles. any help?



PS: also if there is a topic about this that will have some answers please point me in the right direction, thanx


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Re: vehicle help

Post by SilvaDalek »

Look in the everything you need thread. It tends to have everything you need.

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Re: vehicle help

Post by Eagle Eye »

This is for setting up vehicles from own created sides. Only for editing vehicles in own created sides (Information from a part of rends thread = http://www.gametoast.com/forums/viewtopic.php?t=4750)
Hidden/Spoiler:
1. create a new map and name it "TES" and "testmap" for the full map name. Give the map a short description and Select conquest only under
Game Modes. Press Create World.

2.go into data_TES/Common/scripts/Tes and open the "TESc_con" lua file.

Now add:

ReadDataFile("SIDE\\imp.lvl",
"imp_walk_atst" )

so we can load the ATST in a REP vs CIS Clonewar map.

And change the Add WalkerType entry to:
AddWalkerType(1, 1) -- 1x2 (1 pair of legs)

Save the lua and quit Visualmunge.




3. Go into data_TES run Zeroeditor and load "TES.wld"
Change the layer to "conquest"
zoom in to your "cp1" Controlzone and place a com_item_vehicle_spawn next to it.
Selet the Vehicle spawn. On the right side of the screen you find Object Instance.
under Controlzone type "cp1" and under ClassRepATK type "imp_walk_atst".
This will load the ATST right at the beginning of the game because the REPS are set as Attacker
by default in the "TESc_con" LUA and owns the CP right at gamestart.
Save the map and quit Zeroeditor.



4. Go into data_TES/_BUILD and run "Modtools VisualMunge" and Munge the map.
Once done run SWBF2 and play your new map at Conquest era.
At this point you should have the added ATST on your map.
If you looking for just adding vehicles without editing: look under the documentation folder into the getting started doc.
I hope i can help u with this
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