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Re: Dark Times II: Rising Son

Posted: Tue Jan 12, 2010 4:33 pm
by giftheck
Maveritchell wrote:
ggctuk wrote:Aside from the markings, it looks how I'd expect it to look.
I left off any markings intentionally, since stormtroopers from the movie time-period didn't have any. He kept the red pauldron from his earlier design, but since this represents a later version of the Incinerator Trooper, it looks slightly different.
Which is how you want it, so I have no issues about it.

Re: Dark Times II: Rising Son

Posted: Sun Jan 17, 2010 12:43 pm
by 0001111000
This looks brilliant Mav i haven't felt this much anticipation about a mod since the first dark times you released. I was wondering since Vace will be making an appearence will the maps be getting support for this mod?

Re: Dark Times II: Rising Son

Posted: Thu Jan 28, 2010 8:12 pm
by Nova Hawk
Hey Mav, I know these aren't actually in TFU but any chance of us seeing some Imp Commandos? Like as an easter egg?

Re: Dark Times II: Rising Son

Posted: Thu Jan 28, 2010 8:18 pm
by AQT
This mod technically already has Imperial commandos: the Navy Commando and the Storm Commando from a few pages back. And Mav already stated that DT/DT II aren't solely just based on TFU.

Re: Dark Times II: Rising Son

Posted: Thu Jan 28, 2010 8:43 pm
by Nihillo
I think Nova is suggesting adding black colored Republic Commandos (now serving the Empire, hence "Imperial Commandos") to DTII.

To be sincere, I don't find it necessary, nor a good idea, all of Maveritchell's creations are original, they add something new to the game, these Commandos, on the other hand, have been done to death. Not even Maveritchell can turn them into something innovative at this point, and if they don't add any interesting element to gameplay, then what's the point in having them? :P

Re: Dark Times II: Rising Son

Posted: Thu Jan 28, 2010 8:51 pm
by Nova Hawk
Nihillo wrote:I think Nova is suggesting adding black colored Republic Commandos (now serving the Empire, hence "Imperial Commandos") to DTII.

To be sincere, I don't find it necessary, nor a good idea, all of Maveritchell's creations are original, they add something new to the game, these Commandos, on the other hand, have been done to death. Not even Maveritchell can turn them into something innovative at this point, and if they don't add any interesting element to gameplay, then what's the point in having them? :P
Yes, I was talking about the black Commandos.

Hmm... you got a point there. The Commandos (mainly Delta Squad) have been put in almost every major mod that I can think of I was just suggesting in adding the black commandos since this second release has a lot more units and the black commandos might be a fun add-on.

Re: Dark Times II: Rising Son

Posted: Sun Jan 31, 2010 7:06 pm
by Captain Fordo
Nova Hawk wrote:
Hmm... you got a point there. The Commandos (mainly Delta Squad) have been put in almost every major mod that I can think of I was just suggesting in adding the black commandos since this second release has a lot more units and the black commandos might be a fun add-on.
I don't remember seeing Delta Squad in BFX but by Black Commandos do you mean republic commando armour with black painting on them? I personally like the storm commandos better

Re: Dark Times II: Rising Son

Posted: Sun Jan 31, 2010 7:21 pm
by Nova Hawk
Captain Fordo wrote:
Nova Hawk wrote:
Hmm... you got a point there. The Commandos (mainly Delta Squad) have been put in almost every major mod that I can think of I was just suggesting in adding the black commandos since this second release has a lot more units and the black commandos might be a fun add-on.
I don't remember seeing Delta Squad in BFX but by Black Commandos do you mean republic commando armour with black painting on them? I personally like the storm commandos better
That's why I said almost every major mod and yes, I was referring to the black painted commandos.

Re: Dark Times II: Rising Son

Posted: Sun Jan 31, 2010 8:15 pm
by Captain Fordo
Nova Hawk wrote:
Captain Fordo wrote:
Nova Hawk wrote:
Hmm... you got a point there. The Commandos (mainly Delta Squad) have been put in almost every major mod that I can think of I was just suggesting in adding the black commandos since this second release has a lot more units and the black commandos might be a fun add-on.
I don't remember seeing Delta Squad in BFX but by Black Commandos do you mean republic commando armour with black painting on them? I personally like the storm commandos better
That's why I said almost every major mod and yes, I was referring to the black painted commandos.
Oh I missed the Almost

Re: Dark Times II: Rising Son

Posted: Wed Feb 24, 2010 9:45 am
by Hawk
Thats looks very good! I hope it will be finished! :)

Re: Dark Times II: Rising Son

Posted: Wed Feb 24, 2010 3:56 pm
by Revan-Shan
Hey Mav, have you thought about including X1 and X2? (or even Shara), the characters from Elite Squadron.

Re: Dark Times II: Rising Son

Posted: Wed Feb 24, 2010 6:19 pm
by Ping
Revan-Shan wrote:Hey Mav, have you thought about including X1 and X2? (or even Shara), the characters from Elite Squadron.
I don't know muc about them, but as far as I know I don't think they played a big role in this time period.

Re: Dark Times II: Rising Son

Posted: Thu Feb 25, 2010 4:57 pm
by Revan-Shan
Ping wrote:
Revan-Shan wrote:Hey Mav, have you thought about including X1 and X2? (or even Shara), the characters from Elite Squadron.
I don't know muc about them, but as far as I know I don't think they played a big role in this time period.
Maybe not, but it would be very nice addition.

Re: Dark Times II: Rising Son

Posted: Mon Mar 08, 2010 12:06 pm
by skelltor
is there any chance that u will make Kazdan Paratus to go with the raxus prime map?

http://starwars.wikia.com/wiki/Kazdan_Paratus

Re: Dark Times II: Rising Son

Posted: Mon Mar 08, 2010 6:52 pm
by MandeRek
Revan-Shan wrote:
Ping wrote:
Revan-Shan wrote:Hey Mav, have you thought about including X1 and X2? (or even Shara), the characters from Elite Squadron.
I don't know muc about them, but as far as I know I don't think they played a big role in this time period.
Maybe not, but it would be very nice addition.
Adding Pikachu and Rhydon would be a nice addition to..

Re: Dark Times II: Rising Son

Posted: Mon Mar 08, 2010 7:54 pm
by Nihillo
skelltor wrote:is there any chance that u will make Kazdan Paratus to go with the raxus prime map?

http://starwars.wikia.com/wiki/Kazdan_Paratus
Unless Maveritchell has the sudden urge to make an entire new (and complex) model from scratch, animate it and then add it to the game, there is not a single chance.

Re: Dark Times II: Rising Son

Posted: Mon Mar 08, 2010 8:45 pm
by Blade117
My thoughts exactly.
nice avatar, Nihilo

Re: Dark Times II: Rising Son

Posted: Tue Mar 09, 2010 4:39 am
by lucasfart
MandeRek wrote: Adding Pikachu and Rhydon would be a nice addition to..
lol! :funny2:

Its getting so hard for me to wait for this mod, although i know how hard it is to come do this stuff. Is Mav too busy to work on it atm, or is he just gonna release a massive update later on? i apologize for seeming so impatient and demanding as i know you guys hate it when people do this, but its been almost two months since his last update, and with such an awesome mod, i just really want to know how its all going...

Re: Dark Times II: Rising Son

Posted: Tue Mar 09, 2010 5:07 am
by Maveritchell
lucasfart wrote:Its getting so hard for me to wait for this mod, although i know how hard it is to come do this stuff. Is Mav too busy to work on it atm, or is he just gonna release a massive update later on? i apologize for seeming so impatient and demanding as i know you guys hate it when people do this, but its been almost two months since his last update, and with such an awesome mod, i just really want to know how its all going...
You are right that it's been a while since I gave an update, and one is overdue. I tabled my work on the project for a month (I had some personal goals I wanted to meet), but I recently started working on the project last week.

The way I work on things tends to be an all-or-nothing endeavor, and consequently it never takes me too terribly long to complete a map once I conceptualize it. The new map I'm working on should be done in no more than a week or two, and in that time I'll probably also update Era's map and maybe add in a new unit as well. I'll put out some updates, just be patient for a little longer.

Re: Dark Times II: Rising Son

Posted: Tue Mar 09, 2010 5:16 am
by lucasfart
Maveritchell wrote:
lucasfart wrote:Its getting so hard for me to wait for this mod, although i know how hard it is to come do this stuff. Is Mav too busy to work on it atm, or is he just gonna release a massive update later on? i apologize for seeming so impatient and demanding as i know you guys hate it when people do this, but its been almost two months since his last update, and with such an awesome mod, i just really want to know how its all going...
You are right that it's been a while since I gave an update, and one is overdue. I tabled my work on the project for a month (I had some personal goals I wanted to meet), but I recently started working on the project last week.

The way I work on things tends to be an all-or-nothing endeavor, and consequently it never takes me too terribly long to complete a map once I conceptualize it. The new map I'm working on should be done in no more than a week or two, and in that time I'll probably also update Era's map and maybe add in a new unit as well. I'll put out some updates, just be patient for a little longer.
Cool! glad to know things are still going well. I can definitely wait a while longer, its just the fact that i didn't know how long i would have to wait that worried me mostly. Can you tell us what new map you're working on/the theme of the map?