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How do I offset the laser?
Posted: Sat Feb 22, 2014 1:44 pm
by Anakin
hi,
das anyone knows, how to make a offset so the laser doesn't come from anywhere over me. It should start at the gun you see.
Re: laser offset
Posted: Sat Feb 22, 2014 2:40 pm
by Marth8880
Depends. What type of entity is this? Vehicle, armed building, or unit? If it's a unit, you can't change it, but if it's a vehicle or an armed building (basically a turret), the shots come out of the
aimer hard point.
Example:
Code: Select all
AimerNodeName = "missilepod_aimer_l1"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
FireOutsideLimits = "1"
Re: laser offset
Posted: Sun Feb 23, 2014 5:55 am
by Anakin
it's a building:
rep_bldg_inf_e_web
com_bldg_inf_e_web
i changed the higlighted things, but nothings changed. Can you maybe explain me, what the highlighted lines are good for, and how the
AimerNodeName,
AimerYawLimits,
AimerPitchLimits,
FireOutsideLimits,
functions work???
Re: laser offset
Posted: Sun Feb 23, 2014 6:27 am
by AceMastermind
Anakin wrote:...Can you maybe explain me, what the highlighted lines are good for, and how the
AimerNodeName,
AimerYawLimits,
AimerPitchLimits,
FireOutsideLimits,
functions work???
viewtopic.php?f=27&t=26985&p=459956#p459956
Re: laser offset
Posted: Sun Feb 23, 2014 10:02 am
by Anakin
Thanks for the tutorial.
This is now my modifyed rep_bldg_inf_e_web.odf. But it still does not work.
Has someone an idea why?? I put everything from the com odf to the rep odf. And there i changed the firepoint to aimer_gun. But it still shots from somewhere over me