Texturing Curved Pipe/Hallways
Posted: Thu Jul 30, 2009 5:58 am
Ran into a little problem, my knowledge of texturing is very limited:
Well I've made the main part of my map (corridors, rooms, balconies) with SketchUp, got it into XSI fine (obj. export rather than KMZ, stops all the rotate and component problems), and made some props in XSI. I'm just having this one problem with texturing stuff:
Some of the corridors (identical to other corridors otherwise) bend round a corner in a 90 degree arc. Some of the pipes for props also have such bends (90 degrees in a circular arc). Texturing them is a nuisance...there are lots of inconsistencies even with painstakingly editing one poly at a time. So my question is: Is there a simple(ish) way to get textures to follow a model around a curve/arc, or do you have to manually do it polygon by polygon?
Well I've made the main part of my map (corridors, rooms, balconies) with SketchUp, got it into XSI fine (obj. export rather than KMZ, stops all the rotate and component problems), and made some props in XSI. I'm just having this one problem with texturing stuff:
Some of the corridors (identical to other corridors otherwise) bend round a corner in a 90 degree arc. Some of the pipes for props also have such bends (90 degrees in a circular arc). Texturing them is a nuisance...there are lots of inconsistencies even with painstakingly editing one poly at a time. So my question is: Is there a simple(ish) way to get textures to follow a model around a curve/arc, or do you have to manually do it polygon by polygon?