WIP: Verena Defence: Immortal (Trailer/Map Released!)
Posted: Sat Sep 09, 2006 1:54 am
I've been working on a secret map for my clan *AUS* but it has been 2-3 months and it is only 70% complete, i'm i will be releasing a small map with the Clone Wars sides in it. This map is set just before the secret clan map in the storyline.
Screenshots:
Click here for screenshots and more info [WARNING: 56k hazard]
Trailor:
Click here for the trailor
I've been working on this "preview" map for about two weeks now and its about 90% complete, just needs some minor texture tweaking, few more obejcts, bug fixing, and XL mode.
EDIT: More info!
All the weapons from my Tatooine Valley map have been put in here, and more, the weapons have also been tweaked and fixed, some new weapons /weapon tweaks are the grenades
Normal Trooper = Frag Grenade, medium area, medium damage ((new effect))
Heavy Trooper = Thermal Detonator, large area, large damage ((new effect))
Sniper = Plasma Grenade, small area, medium damage, sticks to people, ((new effect))
Jetrooper = Conncusion Grenade, large area, low damage, Shakes screen like crazy for 6 seconds ((new effect))
EDIT 2: More info
If you have played my Tatooine Valley map, then you will remember those little annoying tripod turrets, well now, you can control them, though remote terminals inside one of the buildings
EDIT 3: More info
The map will contain
conquest, 64 AI per team
XL, 300 AI per team
hunt, bounty hunters vs jedi from my Tatooine Valley map, but changed alot
Assualt, destroy the other teams ship. ((like space, might do this if i have time))
EDIT 4: More info
heres the map for the map, took 51 minutes to make.

In hunt Jango will be there, but with his Wester 34, only one at the moment, I was sick for a week or two so i wasn't able to rotate his second gun around in XSI 5.0 trial before it ran out so for the moment he only has one gun.
Status
99% complete, Final Multiplayer bug testing
PS: 70% of my tests have been in Multiplayer, So this map should work in MP, since im designing it for MP play
PPS: Please don't PM me for stuff from my map, i've already recieved 5 PMS from people over night, i'm glad that your interested, but I won't be releasing the source files, only to people i know who can use them well.
Screenshots:
Click here for screenshots and more info [WARNING: 56k hazard]
Trailor:
Click here for the trailor
I've been working on this "preview" map for about two weeks now and its about 90% complete, just needs some minor texture tweaking, few more obejcts, bug fixing, and XL mode.
EDIT: More info!
All the weapons from my Tatooine Valley map have been put in here, and more, the weapons have also been tweaked and fixed, some new weapons /weapon tweaks are the grenades
Normal Trooper = Frag Grenade, medium area, medium damage ((new effect))
Heavy Trooper = Thermal Detonator, large area, large damage ((new effect))
Sniper = Plasma Grenade, small area, medium damage, sticks to people, ((new effect))
Jetrooper = Conncusion Grenade, large area, low damage, Shakes screen like crazy for 6 seconds ((new effect))
EDIT 2: More info
If you have played my Tatooine Valley map, then you will remember those little annoying tripod turrets, well now, you can control them, though remote terminals inside one of the buildings
EDIT 3: More info
The map will contain
conquest, 64 AI per team
XL, 300 AI per team
hunt, bounty hunters vs jedi from my Tatooine Valley map, but changed alot
Assualt, destroy the other teams ship. ((like space, might do this if i have time))
EDIT 4: More info
heres the map for the map, took 51 minutes to make.
In hunt Jango will be there, but with his Wester 34, only one at the moment, I was sick for a week or two so i wasn't able to rotate his second gun around in XSI 5.0 trial before it ran out so for the moment he only has one gun.
Status
99% complete, Final Multiplayer bug testing
PS: 70% of my tests have been in Multiplayer, So this map should work in MP, since im designing it for MP play
PPS: Please don't PM me for stuff from my map, i've already recieved 5 PMS from people over night, i'm glad that your interested, but I won't be releasing the source files, only to people i know who can use them well.
