Old SWBF1 officer [Solved]
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jojo3450
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Old SWBF1 officer [Solved]
So I got the old officer msh imp_inf_atstpilot but when I put it in game its all black and fades to having color to being all black how do i fix it
Last edited by jojo3450 on Thu Aug 14, 2014 9:28 pm, edited 1 time in total.
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AQT
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jojo3450
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Re: old bf1 officer
so I change the msh and it still wont work it is from Battlefront 1 to battlefront 2
- commanderawesome
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Re: old bf1 officer
Did you remember to include the texture? (.tga file)
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jojo3450
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Re: old bf1 officer
this is the odf
in game the character fade from having color to not having it
Code: Select all
[GameObjectClass]
ClassParent = "imp_inf_default_officer"
[Properties]
GeometryName = "imp_inf_atstpilot"
GeometryLowRes = "imp_inf_atstpilot_low1"
//FirstPerson = "IMP\impoff;imp_1st_officer"
FirstPerson = "IMP\imppilot;imp_1st_pilot"
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Re: old bf1 officer
Did you change the name of the tga file?
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jojo3450
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Re: old bf1 officer
yes I named it test_imp_inf_atstpilot
- Kingpin
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Re: old bf1 officer
Make your lowres "imp_inf_atstpilot"
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jojo3450
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Re: old bf1 officer
so I change it on the officer.odf and also change .tga
- commanderawesome
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Re: old bf1 officer
Did you change the model, too? The LowResGeometry parameter refers to the model, not the texture.
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jojo3450
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Re: old bf1 officer
no all stock from bf1 \
In the msh floder I renamed them (test_imp_inf_atstpilot.tga, test_imp_inf_atstpilot.tga.option)
this is the soldier odf
In the msh floder I renamed them (test_imp_inf_atstpilot.tga, test_imp_inf_atstpilot.tga.option)
this is the soldier odf
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- commanderawesome
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Re: old bf1 officer
Is there a model there called "imp_inf_atstpilot_low1" or something like that? Because that's that should be in "GeometryLowRes".
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jojo3450
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Re: old bf1 officer
yes there is and I put that in the odf
Code: Select all
[Properties]
GeometryName = "imp_inf_atstpilot"
GeometryLowRes = "imp_inf_atstpilot_low1"
FirstPerson = "IMP\impoff;imp_1st_officer"
- Maveritchell
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Re: old bf1 officer
Either:
1) Clean and remunge, or
2) Open up the texture and save it (after it's been renamed)
When you munge, only files that are timestamped newer than the previously munged files are munged. This is done to prevent you from remunging everything all the time, but if you just change the name of a file (or replace it with an older file), it means that it won't munge unless the timestamp has changed (re-saving the texture) or unless there's no file to compare to (which is what you get after a clean).
1) Clean and remunge, or
2) Open up the texture and save it (after it's been renamed)
When you munge, only files that are timestamped newer than the previously munged files are munged. This is done to prevent you from remunging everything all the time, but if you just change the name of a file (or replace it with an older file), it means that it won't munge unless the timestamp has changed (re-saving the texture) or unless there's no file to compare to (which is what you get after a clean).
