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Re: Lightsaber
Posted: Sat Feb 02, 2008 11:49 am
by TheDarkMask
thanks i try it
Re: Lightsaber
Posted: Sat Feb 02, 2008 12:25 pm
by TheDarkMask
Okay here it is:
but i want that the grip is like the my other pictures.
Re: Lightsaber
Posted: Sat Feb 02, 2008 12:52 pm
by EGG_GUTS
DOn't give him maul's animation and combo and he'll hold it the way you want.
Re: Lightsaber
Posted: Sat Feb 02, 2008 1:24 pm
by TheDarkMask
I mean that the grip is smaller than maul's
Re: Lightsaber
Posted: Sat Feb 02, 2008 1:31 pm
by PsYcH0_]-[aMsT3r
well doublesabers hav their own skin and maybe you could make 1 half invisible lol i can do that 4 u
EDIT: The double saber is basically 2 sabers actually 2 a longer hilt so in a normal saber just change the line:
FirePointName = "hp_fire1" - a normal saber's firepoint to:
FirePointName = "hp_fire2"
and that would make the saber come out the other end i think and you could keep the glow.
Re: Lightsaber
Posted: Sat Feb 02, 2008 3:02 pm
by TheDarkMask
It doesn't work! The lightsabre dissapers! And when you want to hit a unit there is no demage!
Re: Lightsaber
Posted: Sat Feb 02, 2008 3:06 pm
by MandeRek
Ok, a saber .msh has a firepoint in it. This firepoint points at a direction, where the laser comes out...
Second, you can do another thing. The wampa uses hp_fires without meshes. What you can do, is look if any of those point backwards. Make that the saber. Make a second saber, but with the common saber msh, and attach it to the same hand, without having the laser on it... Understand? ^^ That should work, if the hp_fire just points correctly. So, use doublesabers; one with the wampa saber msh and laser, and the other with the actual saber msh, but no laser. Use animations as you want... Again, this must work, only it depends on the direction of the hp_fires...
Edit: Another solution! Use this -1.0 way, but change the saber texture. Make more of the saber totally invisible.. Try this a few times till it's perfect. Should work, i guess
Re: Lightsaber
Posted: Sat Feb 02, 2008 3:17 pm
by TheDarkMask
Actually, my question is answered! Thanks for the help!
Re: Lightsaber
Posted: Sat Feb 02, 2008 3:19 pm
by Grev
He cuts huimself in half in your vid. What anims?
Re: Lightsaber
Posted: Sat Feb 02, 2008 3:28 pm
by TheDarkMask
I use the anim from Luke. Do you have a better anim?
Re: Lightsaber
Posted: Sat Feb 02, 2008 3:31 pm
by MandeRek
Okay, guess i answered your question.. Could you PLEASE post some results since we're all interested in what of the 2 ways fixed it, how it looks like? I mean, more are interested in a backwards saber you know

Re: Lightsaber
Posted: Sat Feb 02, 2008 3:37 pm
by TheDarkMask
In the moment it looks like the first picture i showed. I try your way later, okay??
But thanks for your co-operation!
Re: Lightsaber
Posted: Sat Feb 02, 2008 3:45 pm
by Crazy_Ewok
Here are some animations I made for a backwards saber.
http://files.filefront.com/shaakzip/;95 ... einfo.html
Please credit me if you use them.
Re: Lightsaber
Posted: Sat Feb 02, 2008 3:58 pm
by MandeRek
But how did you get it like that? Come on, share it ^^
Re: Lightsaber
Posted: Sat Feb 02, 2008 4:20 pm
by TheDarkMask
It looks like that,

Re: Lightsaber
Posted: Sat Feb 02, 2008 4:36 pm
by The_Emperor
MandeRek wrote:
Edit: Another solution! Use this -1.0 way, but change the saber texture. Make more of the saber totally invisible.. Try this a few times till it's perfect. Should work, i guess
negative sir, that does not remove the glow effect, and 'tis the glow effect that's the culprit.
Anyway I'm still FAIRLY sure someone already made a model with the firepoint at the back.
Reversed Lightsaber hilt
Posted: Sat Feb 02, 2008 4:39 pm
by AceMastermind
Try
THIS one, I flipped it around in XSI.
Re: Lightsaber
Posted: Sat Feb 02, 2008 4:42 pm
by MandeRek
Thanks you Ace, really sweet!
Re: Lightsaber
Posted: Sat Feb 02, 2008 5:10 pm
by TheDarkMask
YAY! ACE! THANKS 10000000000000000x THANKS!

Re: Lightsaber
Posted: Sat Feb 02, 2008 5:33 pm
by TheDarkMask
Thanks man!!!!!!!