Munge, but no objects are added to the map, please help
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johnnyhopkins
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Munge, but no objects are added to the map, please help
Ok so i make the map go into zero editor load the world i set it for path and regions so i can see the regions and the spawn nodes so i know where the spawns are, then i set down 4 objects *buildings* (to make sure there are no errors) then i save it, munge it(munge takes more than 3 seconds), open swbf2 go to the map and load it. The map doesnt crash its just a flat map accept the objects are not there. I made sure i was in the base layer so they would be there on all game modes but why wont they appear?
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Marth8880
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Re: Munge, but no objects are added to the map, please help
Are you sure your world's .lvl file is being copied to your map's folder in the addon directory?
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johnnyhopkins
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Re: Munge, but no objects are added to the map, please help
I just checked my Addon folder in gamedata and i cant see my map how is this possible if I can play the flatmap
EDIT
kk i went into my map data went and tried to munge is with a munge option not mod tools visual mod and a munge log popped up and it said: ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warningssoundflmunge.exe : Error : Unable to open file
this bottom part here is only 1 third of the whole soundmunge erros
..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\dea_objective_vo_slow.stm
Double posting is against the RULES; please EDIT your post instead -Staff
EDIT
kk i went into my map data went and tried to munge is with a munge option not mod tools visual mod and a munge log popped up and it said: ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warningssoundflmunge.exe : Error : Unable to open file
this bottom part here is only 1 third of the whole soundmunge erros
..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\dea_objective_vo_slow.stm
Double posting is against the RULES; please EDIT your post instead -Staff
- Zapattack1234
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Re: Munge, but no objects are added to the map, please help
If you dont edit the sound, then dont check off sound when you munge
you will avoid all of these problems. your map may also be stored in another location. Mine are in a different folder, C:\Users\steve (<----this varies of course)\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon. Also, about your objects not appearing, did u create an odf and msh file for your map? cause i had the same problem about 3 months ago when i first started modding.
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johnnyhopkins
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Re: Munge, but no objects are added to the map, please help
I never checked off sound when munging, but what should i do to make a odf and msh file like where should i put it and what do i put in it? and i tried but after i go into user name i cant find appdata im using windows 7 btw
- Cleb
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Re: Munge, but no objects are added to the map, please help
Go into data_***(***is 3 letter map id)/Worlds/*** and make 2 folders: msh and odf. put your odfs in the odf folder and msh and tga files in the msh folder. 
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johnnyhopkins
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Re: Munge, but no objects are added to the map, please help
ok i did that, just a question tho what are msh files? and what are they used for, like how do u use them?
- Zapattack1234
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Re: Munge, but no objects are added to the map, please help
Think of the msh files almost as a counterpiece to the odf file, and make sure u put the tga files (texture files) and the option files of the object u want in the msh folder as well. Also u don't necessarily use a msh file, u just need it for the odf file to work
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johnnyhopkins
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Re: Munge, but no objects are added to the map, please help
okay now where do i find the msh files to add? and the texture files? and after i add the msh files the objects should appear after i munge it right?
- Zapattack1234
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Re: Munge, but no objects are added to the map, please help
Sell u find msh and texture and option files in the msh folder of any other map. And if you did everything right then yes, the objects should appear on the map
