Munge, but no objects are added to the map, please help

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johnnyhopkins
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Munge, but no objects are added to the map, please help

Post by johnnyhopkins »

Ok so i make the map go into zero editor load the world i set it for path and regions so i can see the regions and the spawn nodes so i know where the spawns are, then i set down 4 objects *buildings* (to make sure there are no errors) then i save it, munge it(munge takes more than 3 seconds), open swbf2 go to the map and load it. The map doesnt crash its just a flat map accept the objects are not there. I made sure i was in the base layer so they would be there on all game modes but why wont they appear?
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Re: Munge, but no objects are added to the map, please help

Post by Marth8880 »

Are you sure your world's .lvl file is being copied to your map's folder in the addon directory?
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Re: Munge, but no objects are added to the map, please help

Post by johnnyhopkins »

I just checked my Addon folder in gamedata and i cant see my map how is this possible if I can play the flatmap

EDIT
kk i went into my map data went and tried to munge is with a munge option not mod tools visual mod and a munge log popped up and it said: ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warningssoundflmunge.exe : Error : Unable to open file
this bottom part here is only 1 third of the whole soundmunge erros
..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_T07\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_T07\Sound\global\dea_objective_vo_slow.stm

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Zapattack1234
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Re: Munge, but no objects are added to the map, please help

Post by Zapattack1234 »

If you dont edit the sound, then dont check off sound when you munge :wink: you will avoid all of these problems. your map may also be stored in another location. Mine are in a different folder, C:\Users\steve (<----this varies of course)\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon. Also, about your objects not appearing, did u create an odf and msh file for your map? cause i had the same problem about 3 months ago when i first started modding.
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Re: Munge, but no objects are added to the map, please help

Post by johnnyhopkins »

I never checked off sound when munging, but what should i do to make a odf and msh file like where should i put it and what do i put in it? and i tried but after i go into user name i cant find appdata im using windows 7 btw
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Re: Munge, but no objects are added to the map, please help

Post by Cleb »

Go into data_***(***is 3 letter map id)/Worlds/*** and make 2 folders: msh and odf. put your odfs in the odf folder and msh and tga files in the msh folder. :wink:
johnnyhopkins
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Re: Munge, but no objects are added to the map, please help

Post by johnnyhopkins »

ok i did that, just a question tho what are msh files? and what are they used for, like how do u use them?
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Zapattack1234
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Re: Munge, but no objects are added to the map, please help

Post by Zapattack1234 »

Think of the msh files almost as a counterpiece to the odf file, and make sure u put the tga files (texture files) and the option files of the object u want in the msh folder as well. Also u don't necessarily use a msh file, u just need it for the odf file to work
johnnyhopkins
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Re: Munge, but no objects are added to the map, please help

Post by johnnyhopkins »

okay now where do i find the msh files to add? and the texture files? and after i add the msh files the objects should appear after i munge it right?
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Zapattack1234
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Re: Munge, but no objects are added to the map, please help

Post by Zapattack1234 »

Sell u find msh and texture and option files in the msh folder of any other map. And if you did everything right then yes, the objects should appear on the map
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