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Reskining without breaking online compatability
Posted: Fri Nov 04, 2011 8:35 pm
by Matt 20 1
I know that if you reskin the troopers on the stock maps without changing any values for the weapons, etc. you can still play the stock maps online.
And I've been reading, and am I correct in saying you can only reskin, say, the default clones for all the maps? (i.e. have them yellow on the death star and green on felucia isn't possible)?
Would it break online compatability to make a new map in zero editor and just load one of the stock maps, and making a new side identical to the rep side, only with them skinned a different colour, and then save over the stock map (making a back up first, of course)?
Unless I'm wrong, and you can change the skins for troops on one of the stock maps, but leave them default for others?
Thanks for the help
Re: Reskining without breaking online compatability
Posted: Fri Nov 04, 2011 9:07 pm
by Tears2Roses
Well, the units loaded for each map are laoded through the LUA. So if you load all_inf_rifleman_red in the LUA on one map and all_inf_rifleman_blue in a different map it should work just fine, as long as all the files are where they should be.
Re: Reskining without breaking online compatability
Posted: Fri Nov 04, 2011 9:09 pm
by kinetosimpetus
That's interesting actually.
If you added the clone trooper skins to the map's msh folder and added the texture names to the map's req, that might work.
To change them in stock maps to use online, you couldn't edit with the lua, but including the units' textures in the map's .lvl file should be possible.
Re: Reskining without breaking online compatability
Posted: Fri Nov 04, 2011 11:07 pm
by Matt 20 1
kinetosimpetus wrote:
To change them in stock maps to use online, you couldn't edit with the lua, but including the units' textures in the map's .lvl file should be possible.
Sorry if I sound stupid, but how to you include the textures in the .lvl file for the stock maps?
Re: Reskining without breaking online compatability
Posted: Fri Nov 04, 2011 11:17 pm
by kinetosimpetus
in the map's .req file find a header that has
Code: Select all
REQN
{
"texture"
names of textures in quotes
}
and add the names of the clone textures without the .tga
Re: Reskining without breaking online compatability
Posted: Sun Nov 06, 2011 3:29 am
by Matt 20 1
I've found loading the stock maps via the assets causes too many problems, so I was wondering if there was a way to edit the stock maps to change where it gets its textures from. I only know about each level's .lvl file, but you can't edit them can you?
Is there a file somewhere else in the data folder that you edit to "adjust" the teams?
Re: Reskining without breaking online compatability
Posted: Sun Nov 06, 2011 8:06 am
by DarthD.U.C.K.
no, because the stockmaps dont have a seperate mission.lvl you cant modify the sitesetupfor them. if you wanted you could try hexedit the global mission.lvl but i dont knwo if its so easy to find out which mission is where since it caontains all stock missions.
Re: Reskining without breaking online compatability
Posted: Sun Nov 06, 2011 1:39 pm
by [RDH]Zerted
You can munge a new mission.lvl.
You could also use a custom user script with v1.3 and load your units that way. Put all your custom units in their own lvl file.
Re: Reskining without breaking online compatability
Posted: Tue Nov 08, 2011 6:16 pm
by DarthXeon
Off-Topic: reskinning can break online compatability? im fairly new and all my "creations" are skinned...
Re: Reskining without breaking online compatability
Posted: Wed Nov 09, 2011 3:58 am
by AQT
DarthXeon wrote:...im fairly new...
Off-topic: Being new is a really lame excuse. You're new to modding SWBF2, not reading and understanding the context of written messages, at least I hope not. If you read the content of the posts of this topic and not just its subject title, then you will find the answer to your question:
DarthXeon wrote:reskinning can break online compatability?
The same goes for all topics and threads.