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Adding Weapons to the Droideka

Posted: Fri Jul 24, 2009 6:48 pm
by Fierfek
I ran a search, couldn't find anything.
How would I add weapons to a droideka? I want to add stealth to it.

Re: Adding Weapons to the Droideka

Posted: Fri Jul 24, 2009 7:01 pm
by Labj
The droideka is a walker, remember, vehicles only can have 2 weapons: primary and secondary. :yes:

Re: Adding Weapons to the Droideka

Posted: Fri Jul 24, 2009 7:09 pm
by Fierfek
Labj wrote:The droideka is a walker, remember, vehicles only can have 2 weapons: primary and secondary. :yes:
Oh right, duh.

Re: Adding Weapons to the Droideka

Posted: Fri Jul 24, 2009 10:27 pm
by RogueKnight
Labj wrote:The droideka is a walker, remember, vehicles only can have 2 weapons: primary and secondary. :yes:
uh.... no? I droideka is a unit, just like any other unit.

Re: Adding Weapons to the Droideka

Posted: Fri Jul 24, 2009 10:29 pm
by Maveritchell
DarthRogueKnight wrote:
Labj wrote:The droideka is a walker, remember, vehicles only can have 2 weapons: primary and secondary. :yes:
uh.... no? I droideka is a unit, just like any other unit.
Not "just like" any other unit. It is a walker unit, which means it shares properties of both vehicles and units, and in this case Labj is correct - it can only have two weapons because vehicles can also only have two weapons.

Re: Adding Weapons to the Droideka

Posted: Fri Jul 24, 2009 10:35 pm
by Labj
I dont remember exactly, but i think that is called manually spawned vehicles

Re: Adding Weapons to the Droideka

Posted: Sat Jul 25, 2009 5:27 am
by [RDH]Zerted
Labj wrote:...i think that is called manually spawned vehicles
Where did you hear/see that?

Re: Adding Weapons to the Droideka

Posted: Sat Jul 25, 2009 1:39 pm
by Labj
I barely remember... i think was in "transforming", but i can be wrong.

Re: Adding Weapons to the Droideka

Posted: Sun Jul 26, 2009 12:30 am
by vegati
Would editing the ODF and telling it to be a regular unit solve the problem but at the same time create a new one? I've never truly worked with a droideka's ODF before.

Is it also possible to make it so that, upon the unit standing up, it creates a shield around itself?

Re: Adding Weapons to the Droideka

Posted: Sun Jul 26, 2009 12:52 am
by vampire_lord
I am planning to give at least a second weapon to droidekas (shield doesn't count), so I thought maybe using nextcharge would be a way around the limitation, but I would need to turn the repeaters to semi-auto.

Re: Adding Weapons to the Droideka

Posted: Sun Jul 26, 2009 6:11 pm
by Frisbeetarian
Yes, you should be able to use a charge up sot to give a droideka a "second weapon" like Mav did with the laser -> ion cannon for his Y-wing in Dark Times.
vegati wrote:Would editing the ODF and telling it to be a regular unit solve the problem but at the same time create a new one?
Don't even try.

Code: Select all

ClassLabel          = "walkerdroid"