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Re: Talay: Tak Base Version 2.0

Posted: Wed Jun 03, 2009 3:58 pm
by kooster
Ok, this map is one of the best map I've played. Very nice. you're awesome AQT.
But I cannot find the Dark trooper Clue. I went around the map like 50 times and even used
freecam but couldn't find it. hint?

Re: Talay: Tak Base Version 2.0

Posted: Wed Jun 03, 2009 4:01 pm
by Xavious
Find the broken fence across the moat. You need to go in there.

Re: Talay: Tak Base Version 2.0

Posted: Wed Jun 03, 2009 5:31 pm
by kooster
Thanks Xavious.
AQT that was a great campaign. Much better than others since your map itself was good too.
ARe you going to have a v3.0? If you are then you should make a continuation campaign.
A lot of people would like that.

Re: Talay: Tak Base Version 2.0

Posted: Wed Jun 03, 2009 5:51 pm
by AQT
Thanks, kooster, but I couldn't have done it without MasterSaitek. Most of the campaign mission was all his work. :)

As for a continuation, I thought about it but it might be too hard (perhaps). Anoat city would be the next mission but that level was really complicated in the original game. I can make a map based on the secret base level though (or not).

Re: Talay: Tak Base Version 2.0

Posted: Thu Jun 04, 2009 2:09 pm
by JackTHorn
Very impressive! Looks great, plays great, creative and detailed, great all around.

I need to play all the available modes on the new version, I haven't yet. Like some others apparently, I was too thick to find anything in Campaign mode on v1.0, I ended up trying to get into that central area across the river and fell into the water, then took a long time drowning. =)

But I like the improvements on the Dark Troopers -- the Phase-0 Dark Troopers in the stock game always seemed like a step backward from the CW Jet Troopers, when they should have been more advanced (maybe it was the conflicted nature of the unwilling cyborgs!). Oh, and well done knowing that the stock DTs were Phase-0, not all mappers do that level of research!

So far, I can't think of anything to improve. And I'm a nitpicker, too, so, good job there.

Re: Talay: Tak Base Version 2.0

Posted: Fri Jun 05, 2009 11:49 pm
by Darksniper
Looks epic :P keep p the good work

Re: Talay: Tak Base Version 2.0

Posted: Sat Jun 20, 2009 3:00 pm
by Dom380
Looks good, I like the sound of the new sides, is the campaign is challaging but not too hard because as mav will tell you from what I have said about his rebel Op missions Im very bad at the game and find most custom campaigns too hard or way to easy.

Re: Talay: Tak Base Version 2.0

Posted: Sat Jun 20, 2009 3:26 pm
by AQT
The campaign mission is pretty moderate. It only has three mission objectives.

Re: Talay: Tak Base Version 2.0

Posted: Sat Jun 20, 2009 3:28 pm
by Dom380
ok thanks I will try this map out

Re: Talay: Tak Base Version 2.0

Posted: Mon Jul 20, 2009 1:48 pm
by Hawk
cool

Re: Talay: Tak Base Version 2.0

Posted: Mon Jul 20, 2009 1:50 pm
by AQT
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