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Re: The "Help me find an asset" topic
Posted: Mon Jun 22, 2009 3:05 pm
by AQT
Thanks, D.U.C.K.! Make sure filefront doesn't delete any of your files.

Re: The "Help me find an asset" topic
Posted: Wed Jun 24, 2009 11:33 am
by SilvaDalek
Would people be so kind to direct me to some nice Tatooine building assets?
Re: The "Help me find an asset" topic
Posted: Wed Jun 24, 2009 11:40 am
by DarthD.U.C.K.
here (WIP) not shure if theyll arrive lossless in battlefront though...
andeweget released 2-5 tatooinebuildings in his first assetspack too
Re: The "Help me find an asset" topic
Posted: Thu Jun 25, 2009 7:37 am
by B.I.G_Cookie
Where can I find dead Galactic Marine models?
I saw them on NullCommando's Mygeeto map.
Re: The "Help me find an asset" topic
Posted: Thu Jun 25, 2009 8:16 am
by Delta-1035
^
Wazamol Assets Pack 2\Props\Wazmol69sDeadCommander
Re: The "Help me find an asset" topic
Posted: Thu Jun 25, 2009 8:28 am
by B.I.G_Cookie
Thanks Delta.

Re: The "Help me find an asset" topic
Posted: Thu Jun 25, 2009 12:52 pm
by Delta-1035
No problem, Cookie.
Re: The "Help me find an asset" topic
Posted: Fri Jun 26, 2009 11:11 am
by B.I.G_Cookie
Where I can find some dead phase1 troopers?
I just have dead phase2 troopers at the moment..
Re: The "Help me find an asset" topic
Posted: Fri Jun 26, 2009 5:59 pm
by DarthD.U.C.K.
you can find dead phase-1 clones in Qdins dead clone pack, but i dont think it was officially released..
Re: The "Help me find an asset" topic
Posted: Fri Jun 26, 2009 6:04 pm
by AQT
EGG_GUTS has a link in his assets thread but that one has been broken for a long time now.
Re: The "Help me find an asset" topic
Posted: Fri Jun 26, 2009 6:11 pm
by B.I.G_Cookie
Lol thats bad..
Could someone reupload them?
That would be really nice.

Re: The "Help me find an asset" topic
Posted: Sun Jun 28, 2009 9:34 pm
by Deviss
Re: The "Help me find an asset" topic
Posted: Mon Jun 29, 2009 1:49 am
by AQT
There's already a link for the Covenant Elite (
VF501's Models & Assets) and Syth's EP3 Trooper was included in the
Battlefront Project Model Pack. I'll update the Battle Rifle though, thanks.
Re: The "Help me find an asset" topic
Posted: Mon Jun 29, 2009 3:13 am
by DarthD.U.C.K.
the best skin was made by JysT, i think you are referring to that one
Re: The "Help me find an asset" topic
Posted: Mon Jun 29, 2009 6:21 am
by Delta-1035
B.I.G_Cookie wrote:Lol thats bad..
Could someone reupload them?
That would be really nice.

I have them, I'm going to upload those for you....
Re: The "Help me find an asset" topic
Posted: Mon Jun 29, 2009 8:55 am
by mswf
DarthD.U.C.K. wrote:here (WIP) not shure if theyll arrive lossless in battlefront though...
(what does lossless mean. I've got a Cambridge dictionary and I couldn't find it)
I really plan to release them. Just give me one more day to finish my last two tests at school (FRENCH

), then I'll have more than enough time to convert them. (Give me a week at tops)
Re: The "Help me find an asset" topic
Posted: Mon Jun 29, 2009 9:00 am
by DarthD.U.C.K.
lossless means without loosing somthing (i mean without damages on edges, UVs etc..)
Re: The "Help me find an asset" topic
Posted: Mon Jun 29, 2009 9:18 am
by Deviss
ouh sorry xD, i though also in reupload the DC-15ex, repsharpshooter's pauldron addon mesh, flechette and e11s imperial caster
DarthD.U.C.K. wrote:the best skin was made by JysT, i think you are referring to that one
yes is this sorry i forgot the name fixed now

Re: The "Help me find an asset" topic
Posted: Mon Jun 29, 2009 9:56 am
by B.I.G_Cookie
Delta-1035 wrote:B.I.G_Cookie wrote:Lol thats bad..
Could someone reupload them?
That would be really nice.

I have them, I'm going to upload those for you....
Oh cool.

Thanks
Re: The "Help me find an asset" topic
Posted: Mon Jun 29, 2009 10:07 am
by mswf
DarthD.U.C.K. wrote:lossless means without loosing somthing (i mean without damages on edges, UVs etc..)
Oh, that way. I didn't look at it the right way, so I missed that basic construction. Anyway, I don't know if converting will damage the UV'ing. But if it will, I'll try to learn how to fix that in Modtools. So expect the models in a week or so (max).