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Skinning Troubles (Solved)

Posted: Sat Sep 12, 2009 2:51 pm
by Fierfek
Okay, this will sound really noobish....
I know how to skin, and have done it many successfull times before. This time however....
I have reskinned the ep2 heavy trooper. I checked with the MSH viewer, and I have te right skin. But, for some reason, the original skin shows up ingame. Here is my unit's odf:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "soldier"
ClassParent = "rep_inf_default_blaze"

[Properties]
AnimationName = "dual2"
UnitType = "assault"
AnimatedAddon = "left_gun"
GeometryAddon = "weap_inf_jangos_l"
AddonAttachJoint = "bone_L_hand"

IconTexture = "rep_gunner_icon"

GeometryName = "rep_inf_arctrooper"
FirstPerson = "REP\reparc;rep_1st_arctrooper"
GeometryLowRes = "rep_inf_arctrooper"
ClothODF = "rep_inf_arctrooper_cape"
I checked the rep_inf_arctrooper it is reading, and it shows my skin when I use the MSH viewer. But it is the original ingame.
Help?

Re: Skinning Troubles

Posted: Sat Sep 12, 2009 2:59 pm
by myers73
did you create a new side and reference the new side in the lua?

Re: Skinning Troubles

Posted: Sat Sep 12, 2009 3:00 pm
by Fierfek
Yes.

Re: Skinning Troubles

Posted: Sat Sep 12, 2009 3:06 pm
by kinetosimpetus
does the odf use override texture, setting a different texture than you edited?

Re: Skinning Troubles

Posted: Sat Sep 12, 2009 3:09 pm
by Fierfek
I don't know if the override works or not, but either way, that is the texture I edited.

Re: Skinning Troubles

Posted: Sat Sep 12, 2009 3:27 pm
by kinetosimpetus
if the odf has an override, comment it out //OverrideTe...
or set it to the texture you editted.

Re: Skinning Troubles

Posted: Sat Sep 12, 2009 3:40 pm
by Fierfek
Fixed it! Thanks!