Tatooine: Death Valley

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
User avatar
Necromancer
Private Third Class
Posts: 53
Joined: Wed Aug 25, 2010 2:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany

Tatooine: Death Valley

Post by Necromancer »

Hey,
I'm currently workin on one of my older maps, I dunno if u can rmember my Tatooine map, I uploaded on filefront.
I just wanted to get some good suggestions what the map could make a bit more interesting, so just post them here.Screens:
http://starwarsbattlefront.filefront.co ... ley;114587
User avatar
Lozza
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Tue Jan 05, 2010 5:11 am
Games I'm Playing :: STALKER - TDU2
Location: Australia. Melbourne
Contact:

Re: Tatooine: Death Valley

Post by Lozza »

Wow, destroyable buildings :thumbs:

I dunno what you could do to make it better, I haven't tryed it ingame, but according to the screenshots the place looks clean and needs a bit more variety of things like 'destroyed droids' and 'broken things'. To be honest I dunno what you needs but your map looks good : D

EDIT: Use some variety in this area:

http://starwarsbattlefront.filefront.co ... e/114587/3
User avatar
Necromancer
Private Third Class
Posts: 53
Joined: Wed Aug 25, 2010 2:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany

Re: Tatooine: Death Valley

Post by Necromancer »

If u can remember ,there was alittle market in the center of the map, I replaced my .WLD
file with another one and had to use an older version ,in which I didn't make that market, so would u like to have somethin else instead, r would u leave it ...(besides i also made teh city behind the big pillars so u can walk around the pillar now)

Oh and that destroyable buildings thing, I dunno if its a good idea to make destroyable moisture farms, cuz then theres ahole in the ground and AI's simply fall through it...
So destroyable yes, or no?
User avatar
Lozza
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Tue Jan 05, 2010 5:11 am
Games I'm Playing :: STALKER - TDU2
Location: Australia. Melbourne
Contact:

Re: Tatooine: Death Valley

Post by Lozza »

Necromancer wrote:If u can remember ,there was alittle market in the center of the map, I replaced my .WLD
file with another one and had to use an older version ,in which I didn't make that market, so would u like to have somethin else instead, r would u leave it ...(besides i also made teh city behind the big pillars so u can walk around the pillar now)

Oh and that destroyable buildings thing, I dunno if its a good idea to make destroyable moisture farms, cuz then theres ahole in the ground and AI's simply fall through it...
So destroyable yes, or no?
If the destroyable buildings interrupt gameplay then yeah, I'd take em away and pretty well just put a few things in the market spot. Maybe some imperial depot or something.
User avatar
Necromancer
Private Third Class
Posts: 53
Joined: Wed Aug 25, 2010 2:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany

Re: Tatooine: Death Valley

Post by Necromancer »

Mhh, createing the market again from teh beginning will take a little while, but I can't make there an Imp depot cuz the imps are just marchin in ,so they wre recently landed depending on the story , I mean...
But I try to make it as well as possible, will upload it in a few weeks...cuz I have to AI plan it again, and the barriers are also missing yet.
But I add a Stardestroyer behind teh imps comand post ate teh end of taht valley.
User avatar
Lozza
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Tue Jan 05, 2010 5:11 am
Games I'm Playing :: STALKER - TDU2
Location: Australia. Melbourne
Contact:

Re: Tatooine: Death Valley

Post by Lozza »

Ohk, Ill be sure to download when its out and tell you what I think you should do next :thumbs:
Post Reply