You know:If one team has more cps than the other one, the other team loses reinforcements.Is there a way to remove this "cp-rule"?Does anybody know?
THX
-bantha55
The "cp-rule"
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- Bantha55
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Master Fionwë
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RE: The "cp-rule"
It does? How do you get that?
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Caleb1117
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RE: The "cp-rule"
Yes, it does, thats why you need more then your oponent.
Yes, you can remove it, I forget how... Pinguin knows.
Yes, you can remove it, I forget how... Pinguin knows.
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FragMe!
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RE: The "cp-rule"
In the ObjectiveConquest.lua in the common/scripts folder find the line that says
defaultBleedRate = 0.3333333333,
and change it to 0.0
defaultBleedRate = 0.3333333333,
and change it to 0.0
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RE: The "cp-rule"
FRAGMEEE!!! TOO THE RESCUUUE!
lol. thanks.
lol. thanks.
- Bantha55
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RE: The "cp-rule"
WHOOT!!!!!!!!!!!!THANKS!!!!!!!!!IT WORKS!!!!!!!!!!!!
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Penguin
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RE: The "cp-rule"
Don't post in all caps Bantha.
EDIT: forgot, if you change the numbers to a positive, then reinforcements go up, which causes the game to last forever :/
Team 1: Takes 3/4 of the CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Team 1: Gains reinforcements untill they in turn take 3/4 CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Team 1: Gains reinforcements untill they in turn take 3/4 CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Etc, start a game with 250 Reinforcments, come back 30 mins later with both teams on 700+ reinforcments :/
EDIT: forgot, if you change the numbers to a positive, then reinforcements go up, which causes the game to last forever :/
Team 1: Takes 3/4 of the CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Team 1: Gains reinforcements untill they in turn take 3/4 CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Team 1: Gains reinforcements untill they in turn take 3/4 CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Etc, start a game with 250 Reinforcments, come back 30 mins later with both teams on 700+ reinforcments :/
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Re: RE: The "cp-rule"
After a while, the number should overflow and it will jump down to 0 or crash the game.Penguin wrote:...Etc, start a game with 250 Reinforcments, come back 30 mins later with both teams on 700+ reinforcments :/
