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Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 3:15 am
by Warlord28
Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 5:30 am
by =AOX=Durge
Information screenshots, anything? You need to post more than just a link.
Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 7:31 am
by Bantha55
Warlord28,you´re Heidenwut,right?
I know your former Clone Wars: Kashyyyk map versions and they were already very good.I´m going to test this version, too
Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 8:14 am
by woner11
Could you at least give us a description and screenshots would be nice. It just makes people want to download if they know what they're getting.

Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 10:12 am
by Guest
Just played it and must say that this is propably the best kashyyyk map, ML Kashyyyk is great too but this map has the better atmosphere
there are landed ships at both rep and cis main bases, new grenade models, new blaster effects, new... AND ground vehicles cockpits (however you cant switch to 3rd person view, but why do you need the cockpit then

)
the sides are good too, first i thought they are kinda boring, but then i realized that its really good and also more realistic and saves much harddrive space
ah... what im talking about? the map is a "must have"
the only thing that is in my opinion bad about this map are the lags, the map has got MANY kashyyyk plattforms and huge trees and another objects, all that results in low fps rate
EDIT: just noticed i said ML Kashyyyk, well in fact i never played it, what i wanted to say is Yankfan's KASHYYYK map
Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 3:59 pm
by Grev
Wow. After those screens, Im definitely trying it. map looks beautiful.
Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 5:51 pm
by superjere
Looks awesome!

A definite download!
Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 6:10 pm
by {501st}Commander_Appo
Impressive,most impressive.
Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 6:29 pm
by woner11
That looks amazing. I will definitly give this a go. Good work!

Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 8:10 pm
by Delta 47
Looks very nice I will definitely give this a try

Re: Clone Wars:Kashyyyk 1.2
Posted: Wed May 28, 2008 11:29 pm
by Maveritchell
You did a great job with setup here; the map looks great (although a couple of the large platforms are floating - the terrain below them is too low). It suffers from a FPS drop, as do all large maps with lots of things going on in them do. I can tell you spent a lot of work on the map's environment, though, and it's very immersive and nice.
(Personal preference: Consider enabling switching between 1st and 3rd person views instead of forcing into first person for vehicles - or at least for the pilot position. Having first person as an option is nice, but as a requirement it can sometimes be a hassle.)
Re: Clone Wars:Kashyyyk 1.2
Posted: Thu May 29, 2008 8:31 am
by Warlord28
the only thing that is in my opinion bad about this map are the lags, the map has got MANY kashyyyk plattforms and huge trees and another objects, all that results in low fps rate
That´s the problem by the Game is for small Maps. When i added fog to the map is this not nice, from the Far and Nearscenerange are the Walls brown and the Roofs withe.
(Personal preference: Consider enabling switching between 1st and 3rd person views instead of forcing into first person for vehicles - or at least for the pilot position. Having first person as an option is nice, but as a requirement it can sometimes be a hassle.)
we kann i make the switching from 1st to 3rt? Forcemode?
Re: Clone Wars:Kashyyyk 1.2
Posted: Thu May 29, 2008 2:46 pm
by Maveritchell
Right now you have a forcemode line in the .odfs that forces first person. Usually, first person is either disabled or vehicles are just forced to third person. If you enable first person viewpoints in the .odf and leave out any references to "forcemode," then you'll be able to switch from first to third person at your leisure.
Re: Clone Wars:Kashyyyk 1.2
Posted: Thu May 29, 2008 4:23 pm
by Delta 47
Good map, very movie accurate, the only problem I had was a crash while loading the first time I played it and of course the lag but you can't have a movie accurate map without lag

Re: Clone Wars:Kashyyyk 1.2
Posted: Thu May 29, 2008 4:24 pm
by elfie
On a land vehicle you can go into first person? Really? I thought that was only avaliable for space vehicles.
Re: Clone Wars:Kashyyyk 1.2
Posted: Thu May 29, 2008 4:32 pm
by Delta 47
elfie wrote:On a land vehicle you can go into first person? Really? I thought that was only avaliable for space vehicles.
Warlord28 has custom first person view for the vehicles, and a lot of the vehicles are new ones but first person is the only view for the time being.
Re: Clone Wars:Kashyyyk 1.2
Posted: Thu May 29, 2008 5:49 pm
by elfie
delta 47 wrote:elfie wrote:On a land vehicle you can go into first person? Really? I thought that was only avaliable for space vehicles.
Warlord28 has custom first person view for the vehicles, and a lot of the vehicles are new ones but first person is the only view for the time being.
So is it something that has to be downloaded or do you just set up 1st person like you normally would for any space vehicle.
Re: Clone Wars:Kashyyyk 1.2
Posted: Thu May 29, 2008 6:00 pm
by Delta 47
You enable it in your vehicle odf file.
Re: Clone Wars:Kashyyyk 1.2
Posted: Thu May 29, 2008 6:16 pm
by Commander_Keller
this map is just beautiful. it's a shame that the game obviously can't handle numerous objects in small maps without decreasing fpm. the map's custom sides are the best (and mature) sides i ever experienced. the great first person views make it so awesome.
i was so glad when i used the eweb and - voilá - just realistic 1st person view.
great job you did there! great job, man!
the only thing i would have done different is the recoil of the dc-15a. i would have made it more controlable like the shipped ones but hey, that's just up to the author.

Re: Clone Wars:Kashyyyk 1.2
Posted: Fri May 30, 2008 8:29 am
by Warlord28
MY BAD ENGLISH I hope you forgive me
Forcemode is 2, 1 is the 3rt view. Forcemode 0.3.4.5.6.7 .... always 3rt. If I let it off also view 3rt. The rep_1st_atrt line in the rep req under model is that correct? or do in the req / fpm folder a new req, and after munge then the fpm folder in the folder cwk copy. where it does is the LAAT / I and there is nothing to do with Forcemode.
Or have I misunderstood what?
This is a big rifle, and long fire in the squat without which the the mittees to be forgiven, I found unrealistic. Or should it be changed?
Who Has already seen Gree?