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Re: SWModding Conquest
Posted: Sun Dec 13, 2009 6:30 pm
by darthtyren
So there are eight of twelve planets.
Re: SWModding Conquest
Posted: Sun Dec 13, 2009 6:54 pm
by bobfinkl
I really reccomend just getting this started, another topic a while back attempted the same thing (although the name of the topic was more fit to it's purpose...), it failed at about this stage with nothing having happened.
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 4:43 pm
by darthtyren
Now I have sent everyone a pm. This weekend is when it's starting.
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 5:45 pm
by myers73
Ill play for CIS, on a few conditions. That it is not modded era, and no mod maps besides convo of bf1, and it has to be on a real server, not host off of somebody's computer at home, (I can provide one if needed). I can also bring my crew with me if we need more players, but we would have to be on the same team.
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 5:58 pm
by darthtyren
myers73 wrote:That it is not modded era
That is already taken care of.
myers73 wrote:and no mod maps besides convo of bf1
Already taken care of.
myers73 wrote:and it has to be on a real server
???
myers73 wrote:I can also bring my crew with me if we need more players, but we would have to be on the same team.
Do we need more players?
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 7:47 pm
by myers73
1. by real server I mean at a minimum it must have a T1 line and exceed game requirements. If GWL wasnt down i would have you look at their requirements.
2. Frankly 5v5 is small, I think the teams should be 12v12, since not eveyone will make it every time. So yes I think you need more people.
3. I think that if you dont follow 1&2 then people will start quitting.
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 9:09 pm
by darthtyren
1. That looks really expensive.
2. They will be about 12v12, but not all players.
3. They never specified anything of the sort.
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 9:19 pm
by myers73
well if you want I can get us the GMRZ competition server most likely *asks rancor*. Otherwise anything beyound 3v3 will be laggy.
EDIT: can you post a time that this will start. I sugest you also make an xfire group for it to get people organized.
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 9:26 pm
by darthtyren
You would have to be the host in order for that to work, right?
Will start round-up on Saturday at 11:30 am EST. I already pmed everyone with the information.
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 9:27 pm
by myers73
im guessing you have an xfire list?
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 9:28 pm
by darthtyren
I don't even know if everyone has an xfire.
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 9:28 pm
by myers73
how are we planning to "round up"?
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 9:32 pm
by darthtyren
Look for session name, and put in password. The session round-up will be Mos Eisley: Assult.
Everyone needs an xfire, so I will give you mine, and you can make friends with me: darthtyren
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 9:46 pm
by myers73
Re: SWModding Conquest
Posted: Tue Dec 15, 2009 9:52 pm
by darthtyren
I will only take bots off if we can get more people.
Re: SWModding Conquest
Posted: Thu Dec 17, 2009 1:09 am
by [TFA]Padawan_Fighter
Are engineers allowed? They're kind of an overpowered class.
Re: SWModding Conquest
Posted: Thu Dec 17, 2009 5:07 pm
by darthtyren
Should they be?
Re: SWModding Conquest
Posted: Thu Dec 17, 2009 5:08 pm
by myers73
dude, if any class wasnt allowed it should be specials. The only reason people call the engineer over powered is because they dont know how to counter it. If FF is on then engineers should be fine.
Re: SWModding Conquest
Posted: Thu Dec 17, 2009 5:16 pm
by darthtyren
I almost agree with both of you. Well, okay, no specials.
Re: SWModding Conquest
Posted: Thu Dec 17, 2009 8:09 pm
by myers73
if your doing no specials then we have to cut AI