[TSUP] Part 1: Weapons

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Weapons
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Props
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World
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[Padawan]Helkaan
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[TSUP] Part 1: Weapons

Post by [Padawan]Helkaan »

Hi GTers,

I meet you... The SketchUp Project (TSUP)!

Author: Helkaan
State: WIP; Need peoples for convertion and suggestions
Objective: Get SketchUp models ingame
Software used: Google SketchUp+XSI+CrossWalk+BF2
Ressources: SketchUp textures: stowk BF1/BF2 textures, hand-made textures
Parts: Part 1: Weapons; Part 2: Props; Part 3: Worlds
Release date: Image

Part 1: Weapons


My objective with this is getting many SketchUp models in BF2.
How to? Easy:
1. I made the model in SketchUp
2. Someone convert it
3. When there are all models needed, I make a mod which replace stock weapons with TSUP weapons
4. I release it

So, we can get a mod with these.

WIP screenshots:
Hidden/Spoiler:
Image

Image

Image
Contribution:
I need some modders who have XSI or Mod Tool, for exporting models to .msh Image

Question, commentsImage, flamesImage, JawasImage?
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Maveritchell
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Re: [TSUP] Part 1: Weapons

Post by Maveritchell »

While I appreciate the creativity in presentation, this is really just a request combined with a <50% completed mod, both of which have their places (the Request thread and your head, respectively). Please use those resources!
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