Page 2 of 3

Re: Marvel4's Era Mod

Posted: Fri Mar 25, 2011 4:28 am
by RevanSithLord
My bad, been busy. Sorry. Well, I haven't run into any problems yet with this version. I'll retry Rhen Var: Citadel and see if it crashes for me sometime later after I wake up (if I can remember. Been hectic lately.)

Re: Marvel4's Era Mod

Posted: Fri Mar 25, 2011 10:28 am
by Jendo7
Everything works so far, apart from Rhen Var Citadel, and Harbour that both crash.

Re: Marvel4's Era Mod

Posted: Fri Apr 01, 2011 1:03 pm
by Marvel4
Weird, they don't crash for me... :?

Don't shadow-bump your topic if you're not adding any new content or information. -Staff

Re: Marvel4's Era Mod

Posted: Fri Apr 01, 2011 8:49 pm
by RevanSithLord
Marvel4 wrote:Weird, they don't crash for me... :?
Well, I still need to test if Rhen Var: Citadel crashes for me. Sorry for the late reply, Marvel. Still need to test it, but things have been hectic.

Edit - Narrowed it down to GCW Era, Citadel. Clone Wars era is fine.

Which btw, I have a suggestion/preference for the Clone Wars era one.

A mix of 501st members and Bacara look-a-likes are a little out of place, at least in my opinion. I'd personally narrow down to either all 501st or all Galactic Marines, if you're keeping with Phase II. Or...perhaps... Cold Assault Troopers. Cold Assault Troopers would look cool there. I've seen too many Galactic Marines anyways. Just my thoughts on that if you'd like.

Re: Marvel4's Era Mod

Posted: Fri Apr 01, 2011 9:37 pm
by Marvel4
Ah, now I think I know the problem - there shouldn't be any 501st troopers on Rhen Var, so you probably have another side mod installed.

Re: Marvel4's Era Mod

Posted: Sat Apr 02, 2011 12:04 am
by RevanSithLord
Marvel4 wrote:Ah, now I think I know the problem - there shouldn't be any 501st troopers on Rhen Var, so you probably have another side mod installed.
Actually, I don't have any other side mod installed, which is strange. :? The ONLY other mod I have is another ERA mod which is the Dark Times mod. I don't think that'd conflict with it, though, or will it? I hope not. Unless people consider era mods "side mods", I don't have anything else that could do that.

Re: Marvel4's Era Mod

Posted: Sun Apr 03, 2011 4:47 am
by Marvel4
I don't think another era mod would cause problems. I mean a side mod that replaces the original rep.lvl. And since you have 501st troopers on Rhen Var instead of the Galactic Marines, I can't think of another explanation.

Re: Marvel4's Era Mod

Posted: Sun Apr 03, 2011 2:25 pm
by RevanSithLord
That's still strange because I have nothing that replaces that lvl. The only thing I can think of is the unofficial patch with the side changes, but that in itself still wouldn't make sense because the other maps work perfectly, even with your conversion pack maps. The Death Star and Mustafar have their correct sides. Coruscant has their correct sides. Everything has what's suppose to be there, except for Rhen Var Citadel, which I really don't get at all. I suppose I should just leave out Rhen Var Citadel, even if I don't really want to.

Anyways, I just moved your mod to a backup folder, because I need to test a few things. After I reinstall it I'll try and trouble-shoot and find out what's going on. I'll d/l and use the mod tools version and see what appears in the crash logs and I'll send you that if that helps.

Re: Marvel4's Era Mod

Posted: Mon Apr 04, 2011 5:23 pm
by CalvaryCptMike
Hoth GCW conquest crashed for me. I restarted the game and tried again and it still didn't work.
Oh well, cool mod. I like your geonosis battle droids. :D

Re: Marvel4's Era Mod

Posted: Tue Apr 05, 2011 6:05 am
by Freestalker.fr
When I says custom vehicles, I say I would more accurats vehicles. By the way, I see no differences between the beta and the non beta, is it normal?

Re: Marvel4's Era Mod

Posted: Thu May 12, 2011 10:10 pm
by Marvel4
Small update:
New 501st skin; Force Pull and Force Push now do damage.
Please report any bugs and also tell me what you think about the units, they're more different now.

You can download it here:
http://www.gamefront.com/files/user/Marvel4

Re: Marvel4's Era Mod

Posted: Fri May 13, 2011 7:29 am
by RevanSithLord
Marvel4 wrote:Small update:
New 501st skin; Force Pull and Force Push now do damage.
Please report any bugs and also tell me what you think about the units, they're more different now.

You can download it here:
http://www.gamefront.com/files/20326662 ... ra_mod.exe
I'll let ya know what I think of it when I can, Marvel. :) Love this mod as a whole. Very entertaining.

Edit - Haven't played much, but I haven't found any real issues so far.

Re: Marvel4's Era Mod

Posted: Sun Jun 19, 2011 1:32 am
by Marvel4
Update:
-Fixed some bugs
-Modified ALL/IMP sides:
-Reduced health for most of the units
-Sniper rifle is less powerful
-Removed the powerup dispenser
-No reticule, except when zooming
-Reduced ammo for most of the weapons
-No unlimited ammo for pistols and chaingun

Tell me what you think about the changes, if you like it, I'll also do this for the CIS/REP sides.

Download:
http://www.gamefront.com/files/user/Marvel4

Re: Marvel4's Era Mod

Posted: Sun Jun 19, 2011 11:13 am
by RevanSithLord
I will be sure to test it out sometime today. My sleep schedule has been better, so I should get around to testing the new version here.

Re: Marvel4's Era Mod

Posted: Tue Aug 23, 2011 12:13 pm
by Marvel4
Finally, the next version! :D
-Updated the CW sides
-Improved all units
-AI shoots in full-auto
-Added the Bacta Gun
-Fusioncutter can kill droids
-Rocket Launcher is stronger
-Fixed some small bugs

Download:
http://www.gamefront.com/files/user/Marvel4

Comments? Questions? Jawas?

Re: Marvel4's Era Mod

Posted: Fri Sep 23, 2011 8:05 pm
by frel2aw
i think there is a bug, the crosshair doesnt appear, except i zoom it ( mouse 3 ) or you just made it like that ? i download the latest version

Re: Marvel4's Era Mod

Posted: Fri Sep 23, 2011 8:24 pm
by Marvel4
Yes, I did that deliberately to make the game a bit more challenging. :wink:
But I can still change it back if most of you don't like it.

Re: Marvel4's Era Mod

Posted: Fri Sep 23, 2011 8:47 pm
by frel2aw
sorry, but, i don't like it, please change it back ... thank you

Re: Marvel4's Era Mod

Posted: Fri Sep 23, 2011 10:56 pm
by SpartanA259
Cool idea it does make it challenging and realistic. It helps you place your shots more carefully, save ammo and not just run and gun. Reminds me a little of playing hardcore mode in COD multiplayer because your HUD was disabled nice job.

Re: Marvel4's Era Mod

Posted: Sat Sep 24, 2011 12:00 am
by frel2aw
maybe you can just make 2 version, first without crosshair, second with crosshair ... or just tell me how to add crosshair
EDIT

hoth GCW is crash, please fix that