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I bet you dont know what this error is...

Posted: Sun Jun 15, 2008 10:51 pm
by Syth
Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range
Other details: Only in GCW, half way through map, haven't touched ZE, 150 Rebels Vs. 10 Sith (CW is 150 droids vs 10 jedi w/ no crash), all units modded

what is this?

Re: I bet you dont know what this error is...

Posted: Sun Jun 15, 2008 11:04 pm
by Teancum
So it only loads 1/2 way or you can play half of the map before it crashes.

Re: I bet you dont know what this error is...

Posted: Mon Jun 16, 2008 12:12 am
by Syth
I play for a while, maybe 1 minute then crash

Re: I bet you dont know what this error is...

Posted: Mon Jun 16, 2008 1:55 am
by tsurugi13
Is it always the same time or does it vary? Try taking away the bots and testing every aspect of the map. It might be some lua error. :roll:

Re: I bet you dont know what this error is...

Posted: Mon Jun 16, 2008 2:13 am
by Syth
Its one of those weird ones, but figures all the crazy stuff im doing. it seems to happen more when i play as my SA unit (mauls anims w/ luke 3rd attack). But i tried again and it didnt crash the whole map (as vader mostly) then second play it crashed while useing sidious mostly..

That makes no sense... "RedSceneObject" what is that

Wait heres some other errors i overlooked that might be related
Hidden/Spoiler:
[quote]Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "LightFlash" is full; raise count to at least 103

Message Severity: 2
.\Source\EntitySoldier.cpp(4513)
Unit flew out of world, x = -2500.754639, z = 1868.372437


Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 50

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 51

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 53

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 54

Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range[/quote]

Re: I bet you dont know what this error is...

Posted: Mon Jun 16, 2008 10:17 am
by Teancum
Syth wrote:That makes no sense... "RedSceneObject" what is that
Anything that starts with "Red" means you hit some sort of limit. It could mean that you need to increase a memory pool, it could be that you have to many objects, to many animations, etc. RedSceneObject probably refers to either a problem with a specific model/odf combo or that you have to many objects - but that's just a guess.

Re: I bet you dont know what this error is...

Posted: Mon Jun 16, 2008 10:24 am
by elfie
Strangley enough I also got this error before. And yes I was able to play for about a minute before it crashed. For me it was something in the world1 folder, either the ABC.req ABC.sky or ABC.fx. See if you have an error in one of those files.

Re: I bet you dont know what this error is...

Posted: Mon Jun 16, 2008 1:06 pm
by tsurugi13
Try increasing the memory pools. how many people are on the map at once? More than usual?

Re: I bet you dont know what this error is...

Posted: Mon Jun 16, 2008 1:58 pm
by Teancum
Did you have any munge errors whatsoever?

Re: I bet you dont know what this error is...

Posted: Mon Jun 16, 2008 7:24 pm
by Syth
I think i fixed it - the SA's anims had mauls anims except he has lukes 3rd attack, all with mauls combo. I made a new combo that would fit his altered anims and it quit crashing. I wouldn't expect such a weird error though.