Page 2 of 6
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:26 pm
by deathmaster
:atat: :atatpilot: :missle: waiting for the download to complete. hm du dum
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:27 pm
by Lord-Bandu
pics? i dont know , i dont have 1.3
**** Iv added a new download spot for any1 finding savefile SLOW ...see 1st post *****
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:30 pm
by deathmaster
hmm, i will try to figure it out
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:39 pm
by Jawa_Killer
tztztztztz
"wow you really did well great job bandu you and rends are the best mappers "
there are some other who are equal maybe even better then these two remember this!Not saying this for me just for those who got forgotten!!
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:40 pm
by phildo
there is a spot on each of the 4 CP platforms, on the first floor, that if you walk around the perimeter you eventually fall through to the floor. so you can then take the CP with no trouble.
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:40 pm
by deathmaster
trying to upload screenshots to image shack then here, but it isn't working. sry can't get them for you, if someone could tell me how i could, but i can't upload them
Posted: Thu Sep 01, 2005 8:46 pm
by Guest
its great lol i love it you can go outside?!? thats cool i like the cruisers very cool ships would be nice but its fine without it. comander neyo is my favorite he looks great you really outdone yourself bandu
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:46 pm
by Lord-Bandu
try photobucket?
Jawa Killer who are these people you speak of? id like to dl their maps

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:48 pm
by deathmaster
trying that now. nope, they don't execpt it. its the file type
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:54 pm
by Jawa_Killer
for example dragonum??
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 8:54 pm
by deathmaster
sry bandu, can't. i haev tryed everthing
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 9:00 pm
by Lord-Bandu
there is no outside. well, theres not supposed to be . my 1st version there was going to be an outside part but it is impossible since the planning of the ai would overlap causing bots to just stand still.
in other words 'dont go outside!!! ' lol
concerning the cap ships (skydome) please read my 1st post
thanks philo i knew about that b4 hand but thanks

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Posted: Thu Sep 01, 2005 9:06 pm
by Lord-Bandu
Jawa , everyones entitled to their opinion .
im not about to talk about myself. Dragonum is good ,yes, but all i know is that the only mod maps that have kept me playing them is Rends' coruscant and Rippentucks Ord Mantell. Id give the edge to Rends cos he makes his own stuff.
But thats just MY opinion
Posted: Thu Sep 01, 2005 9:07 pm
by Guest
lol alright. Bandu i just saw something the new rifle after one charge blast it doesn't show the blast anymore. i apologize if you had already discused it.
Posted: Thu Sep 01, 2005 9:09 pm
by Lord-Bandu
ya -_- did the lasers for the beam cannon . it only works sometimes . very confusing
The problem might be that you dont have enough ammo
you need 6 ammo to do a beam.
Posted: Thu Sep 01, 2005 9:14 pm
by deathmaster
k, you have to charge it up fully to get the beam. you can't play as a drodeka,and as you said the skydome is incomplete, you can call in orbital strkes, which shoulden't happen. also, the outside thing i think you should block those windows up.
Posted: Thu Sep 01, 2005 9:17 pm
by Lord-Bandu
the balcony windows? they wont be blocked up cos im gonna texture the outside
droideka problem is a lua thing
orbital strikes .... thats 1 i didnt know about
Posted: Thu Sep 01, 2005 9:43 pm
by EraOfDesann
Good work! The models are very impressive! I'm not gonna give a critic just yet because it is beta and you already know what you need to do. My only problem was that it was laggy. Not extremely, but a little throughout the whole game. Still, good work with the map and skins! LOL I really want that Commander Neyo skin. It was so good that it made me want to do a map set around the time of Episode III just for that skin. LOL
Posted: Thu Sep 01, 2005 10:44 pm
by Lord-Bandu
Thanks Era . I am quite proud of that skin
The green one can go to hell for all i care lol . i didnt spend any time on it anyway. hes to be replaced with doofis pilot. The other clones need a few tough ups .
I look forwars to your critic . I will try and cut the laggyness down aswell.
Posted: Fri Sep 02, 2005 8:59 am
by Rends
Hi Bandu,
looking great so far.
Well i don´t know what´s already on the todo list and what´s not but afew things i noticed after playing a couple of minutes.
Map is a Framerate eater. Create low poly 2nd LODs for all collumns. guess they are hitting Framerates together with all units on the map.
Play around with the skylua near and farscene ranges to to keep fps high.
While you can´t play outside and you normaly only look straight forward out of the building frames reduce the sky models and place them that they only fly at low alt . there is no need to have them crossing over your head.
Put some more objects in the middle of the map. So there are more places for cover.
The clones doesn´t have names but numbers only in the selection screens yet so you need to localize the units too
That´s all for now.