Problem with unit 9pose anims [Solved]
Posted: Mon Dec 01, 2014 6:00 am
Hi! recently I've make a new hover vehicle with his finanimation working ingame, it moves perfectly and play the animation; so I'm making 9pose anims for the unit, synchronizing that with the vehicle. I follow this steps but the player appears walking/runing into vehicle.
1. export anims naming it "newunit_newhover_9pose", then copy the human0 basepose and set up new soldier animation in a folder named "newunit"
2.premunge without errors and reffers it in the vehicle odf:
PilotAnimation = "newunit"
Pilot9pose = "newhover_9pose"
I do'nt know if the unit needs a new whole anims set to work or can munge only the 9pose anims with basepose. Help please! thanks in advance.
1. export anims naming it "newunit_newhover_9pose", then copy the human0 basepose and set up new soldier animation in a folder named "newunit"
2.premunge without errors and reffers it in the vehicle odf:
PilotAnimation = "newunit"
Pilot9pose = "newhover_9pose"
I do'nt know if the unit needs a new whole anims set to work or can munge only the 9pose anims with basepose. Help please! thanks in advance.


