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Re: Urban map series (WIP; New Update p. 7)
Posted: Wed Jul 29, 2009 12:00 am
by Sky_216
Maveritchell wrote:Nova Hawk wrote:I don't think these maps need a DT era, just keep it with the original.
The problem is that it doesn't have the "original" sides anyway.
It will probably have LD support when skyhammer is done.
That will be just as much work as adding Dark Times; the lua setups will be very similar.
Yup. Essentially the same but with more sides files and more randomly determined stuff to mess with.
TK432: as I said if you want LD era then I'll just set it up when you're done (you'll need to send me scripts). It'll take me all of ten minutes to do.
Re: Urban map series (WIP; New Update p. 7)
Posted: Wed Jul 29, 2009 5:03 pm
by TK432
thanks sky. ill be done within this or next week
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 12:30 pm
by Par3210
great job dude! This is coming on great! The screenies look fantastic - I love the Cap'ain Rex!
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 12:54 pm
by vegati
I like the fourth map the best. It looks sort of like an appocalyptic Bespin. Mostly because of the lighting. Are these seriously your first maps or did I misread some stuff because these look GREAT!

Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 12:55 pm
by TK432
UPDATE
on coruscant
I've added more dome flyers, raised the unit count sightly (more on the CIS since its their invasion), increased the CIS reinforcements and added a local side (jedi)
it's still good balanced i think
here some pics:
this is gonna be the next map for beta
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 1:00 pm
by vegati
TK432 wrote:UPDATE
on coruscant
I've added more dome flyers, raised the unit count sightly (more on the CIS since its their invasion), increased the CIS reinforcements and added a local side (jedis)
it's still good balanced i think
here some pics:
this is gonna be the next map for beta
Kind of reminds me of the early stages of Battle Arena. Looks good

Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 1:03 pm
by Par3210
TK, please can I beta the map that you just made, teh Coruscant one?
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 1:36 pm
by Nova Hawk
Wow, nice. And btw, it's just "Jedi" for plural, not "jedis".
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 1:39 pm
by TK432
oops thanks, forgot about that
gonna pack everything up now
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 1:42 pm
by Nova Hawk
Great! So can we expect another beta by either later today or tomorrow?
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 1:48 pm
by TK432
yup i think in the next 3 hours
and about utapau i dont think it will be in the first release since it just has way to many bugs and flawes. i might release it later as once alone if i manage to fix it all
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 1:57 pm
by Nova Hawk
That's fine. Hey, did you ever do anything with that lava idea I gave you??
EDIT:
What maps will be in the next beta??
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 2:02 pm
by TK432
yeah i tried it, but what came out after some time, was eighter not urban or not good looking. i guess theres just too less urban stuff for mustafar
its gonna be coruscant and plattform city
the two last ones
(lol i almost missed plattforms)
EDIT: make it maybe 4 hours, forgot to add something to plattform city
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 2:05 pm
by Nova Hawk
That's alright. Looking forward to the next beta!

Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 3:47 pm
by obiboba3po
I haven't been following this but by the looks of those pictures you just showed is it looks to me like a remake of coruscant streets (i think thats it). If it's not and something completely different just using the same props please correct me but I think it can use some more originality. Just a thought, keep it up

Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 4:35 pm
by B-1Burt
TK432 wrote:
[/hide]

Lawl, he es walkin on teh ceelin, lawl.
Yeah, it is starting to look like another Coruscant Streets. Your map though.
Re: Urban map series (WIP; New Update p. 7)
Posted: Thu Jul 30, 2009 4:37 pm
by Par3210
thats a good thing tho as coruscant streets was awesome - this is awesome
Re: Urban map series (WIP; New Update p. 7)
Posted: Fri Jul 31, 2009 5:57 am
by Dom380
cool new updates and could you resend the link before this new one because i cant find it anymore
Re: Urban map series (WIP; New Update p. 7)
Posted: Fri Jul 31, 2009 7:54 am
by CodaRez
B-1Burt wrote:

Lawl, he es walkin on teh ceelin, lawl.
Yeah, it is starting to look like another Coruscant Streets. Your map though.
Limbo + EXtreme Moonwalk?

Re: Urban map series (WIP; New Update p. 7)
Posted: Fri Jul 31, 2009 11:28 am
by Skipper 24
CodaRez wrote:B-1Burt wrote:

Lawl, he es walkin on teh ceelin, lawl.
Yeah, it is starting to look like another Coruscant Streets. Your map though.
Limbo + EXtreme Moonwalk?

Should be sent into POTD. These maps are coming along great. Does your Coruscant map have the tunnel Zam Wessel escaped through in the second film? I know another similar Coruscant map included it in so I wasn't sure if it was a pre set model (not sure what you call them)