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My water is having problems!

Posted: Wed May 31, 2006 7:05 pm
by Karnage
Ok,

I have not worked with water in any of my maps at all so now when I try to make water, (following all the tutorials I can find) add the water to my test map, test the map !CRASH!

Here's what SPtest says...
Opened logfile BFront.log 2006-05-31 1532

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x20489c93 does not exist in movie 0xb86e8e36

Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "imp_weap_inf_rocket_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "imp_weap_inf_rocket_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 3
.\platform\pc\pcFirstPerson.cpp(60)
FirstPerson::LoadLVLFile: Could not open FPM\all\allbothn.lvl
Disregard...
Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "imp_weap_inf_rocket_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "imp_weap_inf_rocket_ord" unknown vehicle collision "p_buildingsphere"
and...
Message Severity: 3
.\platform\pc\pcFirstPerson.cpp(60)
FirstPerson::LoadLVLFile: Could not open FPM\all\allbothn.lvl
These are not crashing it, I made sure.

And I don't think it has anything to do with my graphics card since I can run any Instant Action map or Custom Map with water and without problems.

RE: My water is being a having problems!

Posted: Thu Jun 01, 2006 11:17 am
by Leviathan
Off-topic : Karnage, might I know if you had already exploited GameToast's "Search" feature before creating this thread ? Indeed, it seems that a certain number of topics dealing with problems faced while adding "Water Regions" inside custom Star Wars Battlefront levels have been created on GameToast Bulletin-Board, such as the following ones, amongst many others :

Posted: Thu Jun 01, 2006 12:06 pm
by Karnage
Yes Leviathan I have exploited the search feature.

And I have looked at those topics you have posted links for, and no one seems to be having the problem im having.

Posted: Thu Jun 01, 2006 12:39 pm
by Leviathan
Off-topic : Alright, in that case, maybe you should upload the whole Star Wars Battlefront Projects you're currently experiencing troubles with so that I could have a look at it in order to get changes to figure out what may have been wrong with it once launched through the proper LucasArts Product, Karnage ?

Posted: Thu Jun 01, 2006 1:54 pm
by Teancum
Post your [mapname].req so we can see what was included. It's possible (though doubtful since you know how to map well) that the bump/normal map textures weren't added to the req, or are missing from your effects folder.

Posted: Thu Jun 01, 2006 2:49 pm
by Karnage
Here's what my SMS.req says...
ucft
{
REQN
{
"config"
}

REQN
{
"class"
}

REQN
{
"texture"
"SMS_map"
}


REQN
{
"texture"
"platform=pc"
"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"

"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
}



REQN
{
"path"
"SMS"
}
REQN
{
"congraph"
"SMS"
}
REQN
{
"envfx"
-- "SMS"
}
REQN
{
"world"
"SMS"
}
REQN
{
"prop"
-- "SMS"
}
REQN
{
"boundary"
"SMS"
}
REQN
{
"config"
-- "flyerspray"
-- "walkerstomp"
-- "hailfire_wake"
-- "dustwake"
}

}
And here's what my SMS.fx says...
Effect("Water")
{

// general parameters
PatchDivisions(4,4);

// ocean parameters
OceanEnable(0);

// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);


// PC parameters
PC()
{
Tile(2.0,2.0);
MainTexture("kas2_water.tga");
LODDecimation(1);
RefractionColor(5, 217, 255, 255);
ReflectionColor(57,90,138,255);
UnderwaterColor(61, 124, 144, 128);
FresnelMinMax(0.3,0.6);
FarSceneRange(1500)

NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 4);
SpecularMaskTile(3.0, 3.0);
SpecularMaskScrollSpeed(0.0,0.0);
Velocity(0.01,0.01);

}

}
These are the files that I have placed in my effects folder...
Image

Sorry bout the huge post.

Posted: Fri Jun 02, 2006 12:33 pm
by Leviathan
Off-topic : I am feeling sorry to repeat what I may have already precised earlier, Karnage, but I would have preferred looking at your Star Wars Battlefront Project's content myself, as chances to find the origin of the Issues you faced so far through this LucasArts video-game could be even more enhanced by proceeding so...

Posted: Fri Jun 02, 2006 12:49 pm
by Karnage
Yes i will do that as soon as Ii can.

The file is about 750mb altogether but I can put it in a RAR format and then it will be about 200mb.

When i have time I will upload it and PM the link to you.

Posted: Fri Jun 02, 2006 12:58 pm
by Leviathan
Off-topic : It should be fine, Karnage, but I have to warn you that the time I will need in order to figure out what could be wrong with the concerned Star Wars Battlefront Project will be probably proportional to its Virtual Size, but since I do not see any other way to work out your current problems, I guess your choices are rather restricted...

Posted: Fri Jun 02, 2006 2:15 pm
by Teancum
Hey Karnage -- you can really cut down on filesize for the zip if you hit 'select all' in VisualMunge, then clean. It gets rid of the munged files, but when Lev munges the project they'll reappear -- obviously.

Posted: Sat Jun 03, 2006 12:52 am
by Karnage
-EDIT-

Nevermind I think you just mean the normal "Clean.bat" because now the file's down to 37mb.

-EDIT AGAIN-
Make that 90mb, but that's still a whole lot less.

Posted: Sat Jun 03, 2006 11:15 am
by Leviathan
Off-topic : Well, if the Filesize of the concerned Star Wars Battlefront Project has been indeed that shrunk, I think I will not last in finding out what could have led to the problems you have described earlier, Karnage. However, in case I would not succeed in achieving this task, I guess that providing the Download URL you've submitted to me through a Private Message to other "Trusted" GameToast members could be the only way to work out the Issues you've been experiencing...

Posted: Mon Jun 05, 2006 9:46 am
by Leviathan
Off-topic : Karnage, after having proceeded to a few attempts intended to determine what may be the origin of all the Crashes you experienced through Star Wars Battlefront, I have determined that these Issues were in fact caused by a file named "SMS.req", which is located inside the "BFBuilder\DataSMS\Worlds\SMS" Directory. Indeed, I have noticed that most of the original content of this file had been either removed or transformed into simple "Comments", and that's why I chose to restore all the proper Entries, while being inspired by those registered inside the "nab2.req" file you must have surely used in order to conceive your own level. Thus, in case you would wish to have a look of the "SMS.req" file's content you should have exploited, then here it is :

Code: Select all

ucft
{
    	REQN
    	{
        	"config"
    	}

    	REQN
    	{
        	"class"
    	}

    	REQN
    	{
        	"texture"
        	"SMS_map"
    	}

	REQN
	{
		"texture"
		"platform=ps2"
		"water_specularmask_0"
		"water_specularmask_1"
		"water_specularmask_2"
		"water_specularmask_3"
		"water_specularmask_4"
		"water_specularmask_5"
		"water_specularmask_6"
		"water_specularmask_7"
		"water_specularmask_8"
		"water_specularmask_9"
		"water_specularmask_10"
		"water_specularmask_11"
		"water_specularmask_12"
		"water_specularmask_13"
		"water_specularmask_14"
		"water_specularmask_15"
		"water_specularmask_16"
		"water_specularmask_17"
		"water_specularmask_18"
		"water_specularmask_19"
		"water_specularmask_20"
		"water_specularmask_21"
		"water_specularmask_22"
		"water_specularmask_23"
		"water_specularmask_24"
	}

	REQN
	{
		"texture"
		"platform=xbox"
		"water_normalmap_0"
		"water_normalmap_1"
		"water_normalmap_2"
		"water_normalmap_3"
		"water_normalmap_4"
		"water_normalmap_5"
		"water_normalmap_6"
		"water_normalmap_7"
		"water_normalmap_8"
		"water_normalmap_9"
		"water_normalmap_10"
		"water_normalmap_11"
		"water_normalmap_12"
		"water_normalmap_13"
		"water_normalmap_14"
		"water_normalmap_15"

	}

	REQN
	{
		"texture"
		"platform=pc"
		"water_bumpmap_0"
		"water_bumpmap_1"
		"water_bumpmap_2"
		"water_bumpmap_3"
		"water_bumpmap_4"
		"water_bumpmap_5"
		"water_bumpmap_6"
		"water_bumpmap_7"
		"water_bumpmap_8"
		"water_bumpmap_9"
		"water_bumpmap_10"
		"water_bumpmap_11"
		"water_bumpmap_12"
		"water_bumpmap_13"
		"water_bumpmap_14"
		"water_bumpmap_15"

		"water_normalmap_0"
		"water_normalmap_1"
		"water_normalmap_2"
		"water_normalmap_3"
		"water_normalmap_4"
		"water_normalmap_5"
		"water_normalmap_6"
		"water_normalmap_7"
		"water_normalmap_8"
		"water_normalmap_9"
		"water_normalmap_10"
		"water_normalmap_11"
		"water_normalmap_12"
		"water_normalmap_13"
		"water_normalmap_14"
		"water_normalmap_15"

		"water_specularmask_0"
		"water_specularmask_1"
		"water_specularmask_2"
		"water_specularmask_3"
		"water_specularmask_4"
		"water_specularmask_5"
		"water_specularmask_6"
		"water_specularmask_7"
		"water_specularmask_8"
		"water_specularmask_9"
		"water_specularmask_10"
		"water_specularmask_11"
		"water_specularmask_12"
		"water_specularmask_13"
		"water_specularmask_14"
		"water_specularmask_15"
		"water_specularmask_16"
		"water_specularmask_17"
		"water_specularmask_18"
		"water_specularmask_19"
		"water_specularmask_20"
		"water_specularmask_21"
		"water_specularmask_22"
		"water_specularmask_23"
		"water_specularmask_24"
	}

	REQN
    	{
        	"path"
        	"SMS"
    	}

    	REQN
    	{
        	"congraph"
        	"SMS"
    	}

    	REQN
    	{
        	"envfx"
      	"SMS"
    	}

    	REQN
    	{
        	"world"
        	"SMS"
    	}

    	REQN
    	{
        	"prop"
     	"SMS"
    	}

    	REQN
    	{
        	"boundary"
        	"SMS"
    	}

    	REQN
    	{

        	"config"
    	"flyerspray"
        	"walkerstomp"
        	"hailfire_wake"
       	"dustwake"
    	}
}
Henceforth, I hope that my above findings will help you to make the concerned Star Wars Battlefront level working properly...

Posted: Mon Jun 05, 2006 10:56 am
by Karnage
Thank you very much Leviathan! :D

Posted: Mon Jun 05, 2006 12:17 pm
by Leviathan
Off-topic : I really hope that my above message will provide you enough informations on how to work out the problems inherent to the Star Wars Battlefront level you accepted to share with me, Karnage, but do not forget that this small modification might not prevent "SPTest.exe" from warning you about the fact a certain "Texture Format" is not handled by the Graphics Card you are currently using...

Posted: Mon Jun 05, 2006 12:50 pm
by Karnage
It works now!

Yep all I needed to do was add the deleted lines into my .req file.

Thanks again!

Posted: Tue Jun 06, 2006 12:25 pm
by Leviathan
Off-topic : I have to say that such a news is rather reassuring, Karnage, and I would wish to tell you not to hesitate to share a List of all the problems you might encounter with other Star Wars Battlefront levels to me, in case of further need... :wink:

Posted: Tue Jan 16, 2007 9:19 pm
by Seph98
hello, i hav nearly the same problem with my water... the error message i get REPEATEDLY is this...

Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\pcRedTexture.cpp(199)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!

i dont know why i get this, cuz i hav a good pc.
PLEASE HELP!!!
this is the only thing stopping me!! :'(

Posted: Wed Jan 17, 2007 3:33 am
by Linus
Seph'...
If you did not know this, it is against Gametoast's Rules to ''bump'' old topics...

- Linus

Posted: Wed Jan 17, 2007 5:10 am
by Qdin
Depends, Linus.

In this case it would be okay because it's the actual topic regarding Water Problems for SWBF1.

And apparently he DID search for problems. My personal suggestion for you, Seph98: Make a new topic and make a 'continuation' of this topic + a link to the 'old' topic :) That would help alot in the future.

so, anyone has an answer?