Naming new eras? [SOLVED]

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giftheck
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Naming new eras? [SOLVED]

Post by giftheck »

Okay, so I've created the scripts, the sides, and edited all the neccesary req files, but I don't know how to add the actual names of the new eras I'll be including in my mod to the gamelist.

If it's any help, my script layout is thus:

MAPy_MODE.lua for CW
MAPz_MODE.lua for GCW.
Last edited by giftheck on Wed Oct 28, 2009 8:01 am, edited 1 time in total.
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Re: Naming new eras?

Post by [RDH]Zerted »

See the documentation included in the v1.3 patch.
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Re: Naming new eras?

Post by giftheck »

Does it work for mods of the main game? I'm trying to port my Main Play Mod, but without tampering with the game's original files, so it's CP compatible. Do I still just add the names to the addme.lua?

It's a shame there was no addme.lua with the BFX assets or CP assets, I could have used those to help me.
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Re: Naming new eras?

Post by Maveritchell »

ggctuk wrote:Does it work for mods of the main game?
What are you even asking? Every era mod is a "mod of the main game."
ggctuk wrote:but without tampering with the game's original files, so it's CP compatible.
This is the whole point of being able to add new eras.
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Re: Naming new eras?

Post by giftheck »

Whoops... of course it works... otherwise we wouldn't have the KotoR or Dark Times eras. As you gathered, I'm new to BF2 modding, although I do carry some knowledge from BF1 modding (LUA is much harder in BF2, I see)

So basically, I add this bit in after all the missions in the addme.lua.

Code: Select all

era_z = { name="MPM Galactic Civil War", icon2="gcw_icon" }
I'm assuming it's okay to use the standard "missionlist.lua" as a base for this?
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Re: Naming new eras?

Post by Darth_Spiderpig »

I think so, yes :yes:

Should work
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Re: Naming new eras?

Post by giftheck »

Nice! I'll get it in there then.
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Re: Naming new eras?

Post by Darth_Spiderpig »

Cool, tell us if it works.
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Re: Naming new eras?

Post by [RDH]Zerted »

ggctuk wrote:I'm assuming it's okay to use the standard "missionlist.lua" as a base for this?
No, use your map's addme.lua.
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Re: Naming new eras?

Post by Frisbeetarian »

Early version of the BFX addme script
http://www.gametoast.com/forums/viewtop ... 67#p262467
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Re: Naming new eras?

Post by giftheck »

[RDH]Zerted wrote:
ggctuk wrote:I'm assuming it's okay to use the standard "missionlist.lua" as a base for this?
No, use your map's addme.lua.
What I mean is, is I can get map modes and names from it.
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Re: Naming new eras?

Post by [RDH]Zerted »

I don't know why you would need them. If you're adding new game modes or eras to existing maps, you should be using AddNewGameModes() with the code modifications from this post: http://www.gametoast.com/forums/viewtop ... 15#p350615

Anyway, the v1.3 patch changed a bunch of stuff in that script. The way eras and game modes are handled was rewritten. Here are some of the tables from ifs_era_handler.lua (added by the patch):
Hidden/Spoiler:
[code]--------------------------------------------------------------------------------
-- Edit these tables to add custom game modes
--------------------------------------------------------------------------------
local movieNameVar = "preview-loop"
local movieFileVar = "MOVIES\\pre-movie"

custom_sp_missionselect_listbox_contents = {
-- In the below list, the first '%s' will be replaced by the era,
-- and the second will be replaced by the multiplayer variant name
-- (the part after "mode_")
-- { mapluafile = "TEST1%s", era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, },
{ mapluafile = "cor1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1, mode_eli_g = 1},
{ mapluafile = "dag1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "dea1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_g = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "end1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_con_g = 1, mode_hunt_g = 1, mode_1flag_g = 1, },
{ mapluafile = "fel1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "geo1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_c = 1, mode_c_c = 1, mode_con_c = 1, mode_ctf_c = 1, mode_hunt_c = 1, mode_xl_c = 1},
{ mapluafile = "hot1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_c_g = 1, mode_con_g = 1, mode_1flag_g = 1, mode_hunt_g = 1, mode_xl_g = 1,1},
{ mapluafile = "kam1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "kas2%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_c = 1, mode_con_c = 1, mode_con_g = 1, mode_hunt_c = 1, mode_ctf_c = 1, mode_ctf_g = 1, mode_xl_c = 1, mode_xl_g = 1,},
{ mapluafile = "mus1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "myg1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "nab2%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_g = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1, mode_hunt_c = 1,},
{ mapluafile = "pol1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_g = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "spa1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_c_g = 1, mode_assault_g = 1, mode_1flag_g = 1,},
{ mapluafile = "spa3%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_c = 1, mode_c_c = 1, mode_assault_c = 1, mode_1flag_c = 1,},
{ mapluafile = "spa6%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_c = 1, mode_assault_c = 1, mode_1flag_c = 1, },
{ mapluafile = "spa7%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_c = 1, mode_assault_c = 1, mode_1flag_c = 1, },
{ mapluafile = "spa8%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_assault_g = 1, mode_1flag_g = 1,},
{ mapluafile = "spa9%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_assault_g = 1, mode_1flag_g = 1,},
{ mapluafile = "tan1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_g = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "tat2%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1, mode_hunt_g = 1, mode_eli_g = 1,},
{ mapluafile = "tat3%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "uta1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "yav1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_c_g = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "spa2%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_c = 1, mode_c_c = 1, },
{ mapluafile = "spa4%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_c_g = 1, },
}

--Note: the MP map filter list is directly based off of this table (see missionselect_listbox_contents in ifs_mp_sessionlist)
custom_mp_missionselect_listbox_contents = {
-- In the below list, the first '%s' will be replaced by the era,
-- and the second will be replaced by the multiplayer variant name
-- (the part after "mode_")
-- { mapluafile = "TEST1%s", era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1,},
{ mapluafile = "cor1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "dag1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "dea1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1, },
{ mapluafile = "end1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_con_g = 1, mode_hunt_g = 1, mode_1flag_g = 1, },
{ mapluafile = "fel1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "geo1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_c = 1, mode_con_c = 1, mode_ctf_c = 1, mode_hunt_c = 1,},
{ mapluafile = "hot1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_con_g = 1, mode_1flag_g = 1, mode_hunt_g = 1,},
{ mapluafile = "kam1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "kas2%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_hunt_c = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "mus1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "myg1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "nab2%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1,mode_ctf_c = 1, mode_ctf_g = 1, mode_hunt_c = 1,},
{ mapluafile = "pol1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1,},
{ mapluafile = "spa1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_assault_g = 1, mode_1flag_g = 1,},
{ mapluafile = "spa3%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_c = 1, mode_assault_c = 1, mode_1flag_c = 1,},
{ mapluafile = "spa6%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_c = 1, mode_assault_c = 1, mode_1flag_c = 1,},
{ mapluafile = "spa7%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_c = 1, mode_assault_c = 1, mode_1flag_c = 1,},
{ mapluafile = "spa8%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_assault_g = 1, mode_1flag_g = 1,},
{ mapluafile = "spa9%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, mode_assault_g = 1, mode_1flag_g = 1,},
{ mapluafile = "tan1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "tat2%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_ctf_c = 1, mode_ctf_g = 1, mode_hunt_g = 1, mode_eli_g = 1,},
{ mapluafile = "tat3%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "uta1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
{ mapluafile = "yav1%s_%s", movieFile = movieFileVar, movieName = movieNameVar, era_g = 1, era_c = 1, mode_con_c = 1, mode_con_g = 1, mode_1flag_c = 1, mode_1flag_g = 1,},
}

--Game modes in this table get converted to the following table with 'XXX' being
-- replaced with the id's value. Also, the default template can be overridden by
-- providing a key/value pair for each overridden element:
-- {
-- key = "mode_XXX", showstr = "modename.name.XXX",
-- descstr = "modename.description.XXX", subst = "XXX",
-- icon = "mode_icon_XXX",
-- },
--Note: the converted table is stored in custom_gMapModes
custom_gModes = {
{ id = "con", string="ifs.mp.leaderboard.conquest", },
{ id = "ctf", string="ifs.mp.leaderboard.CTF2", icon="mode_icon_2ctf", },
{ id = "1flag", string="ifs.mp.leaderboard.CTF1", icon="mode_icon_ctf", },
{ id = "Diet Dr. Pepper", showstr="modename.name.spa-assault", descstr="modename.description.assault", key="mode_assault" },
--{ id = "Diet Dr. Pepper", showstr="modename.name.assault", descstr="modename.description.assault" },
--{ id = "assault", showstr="modename.name.assault", },
{ id = "hunt", },
{ id = "eli", showstr="modename.name.hero-assault", descstr="modename.description.elimination", string="modename.name.hero-assault" },
{ id = "tdm", string="ifs.mp.leaderboard.teamdm", },
{ id = "xl", },
{ id = "obj", string="ifs.mp.leaderboard.objective", },
{ id = "c", },
{ id = "uber", },
{ id = "bf1", },
{ id = "holo", },
{ id = "ord66", },
{ id = "dm", },
{ id = "space", },
{ id = "c1", },
{ id = "c2", },
{ id = "c3", },
{ id = "c4", },
{ id = "hctf", },
{ id = "vhcon", icon = "mode_icon_vehicle", },
{ id = "vhtdm", icon = "mode_icon_vehicle", },
{ id = "vhctf", icon = "mode_icon_vehicle", },
{ id = "avh", },
{ id = "lms", },
{ id = "vh", icon = "mode_icon_vehicle", },
{ id = "race", },
{ id = "koh", },
{ id = "tdf", },
{ id = "surv", icon = "mode_icon_survival", },
{ id = "rpg", },
{ id = "wav", },
{ id = "ctrl", icon = "mode_icon_control", },
{ id = "seige", icon = "mode_icon_siege", },
{ id = "siege", },
{ id = "jhu", },
{ id = "wea", },
{ id = "ins", },
}
--------------------------------------------------------------------------------
-- Edit these tables to add custom eras
--------------------------------------------------------------------------------

--Eras in this table get converted to the following table with 'X' being
-- replaced with the id's value. Also, the default template can be overridden by
-- providing a key/value pair for each overridden element:
-- {
-- key = "era_X", showstr = "common.era.X", subst = "X"
-- Team1Name = "common.sides.X.name", Team2Name="common.sides.X.name",
-- icon1 = "X_icon", icon2 = "X_icon",
-- },
--Note: the converted table is stored in custom_gMapEras
--Note: Team1Name, Team2Name, and icon1 might not be supported for custom eras... ask [RDH]Zerted for more details
custom_gEras = {
{ id = "c", showstr = "common.era.cw", Team1Name = "common.sides.rep.name", Team2Name = "common.sides.cis.name", icon1 = "cis_icon", icon2 = "rep_icon", },
{ id = "g", showstr = "common.era.gcw", Team1Name = "common.sides.all.name", Team2Name = "common.sides.imp.name", icon1 = "imp_icon", icon2 = "all_icon", },
{ id = "k", icon2 = "kotor_icon", },
{ id = "n", icon2 = "newrep_icon", },
{ id = "y", icon2 = "yuz_icon", },

{ id = "a", icon2 = "bfx_cw_icon", },
{ id = "b", icon2 = "bfx_gcw_icon", },
{ id = "d", icon2 = "newsithwars_icon"},
{ id = "e", icon2 = "earth_icon", },
{ id = "f", icon2 = "front_icon", },
{ id = "h", icon2 = "halo_icon"},
{ id = "i", },
{ id = "j", },
{ id = "l", icon2 = "lego_icon", },
{ id = "m", icon2 = "imp_icon", },
{ id = "o", icon2 = "oldsith_icon", },
{ id = "p", icon2 = "rep_icon", },
{ id = "q", icon2 = "all_icon", },
{ id = "r", icon2 = "rvb_icon", },
{ id = "s", icon2 = "rebirth_icon", },
{ id = "t", icon2 = "toys_icon", },
{ id = "u", },
{ id = "v", },
{ id = "w", icon2 = "wacky_icon", },
{ id = "x", icon2 = "exGCW_icon", },
{ id = "z", },
{ id = "1", icon2 = "cis_icon", },
{ id = "2", icon2 = "imp_icon", },
}
[/code]
If you want to see how those tables are used, find a copy of Zerted.7z online somewhere...
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Re: Naming new eras?

Post by giftheck »

Zerted.7z is apparently no longer online anywhere.

Staff edit:
http://www.filefront.com/14749569/Zerted.7z/
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Re: Naming new eras?

Post by giftheck »

Thanks for that link, whoever posted it!

Okay, so how would I go about naming my era in a general sides mod when the setup for each map is thus:
Hidden/Spoiler:
AddNewGameModes(sp_missionselect_listbox_contents, "cor1%s_%s", {era_z = 1, era_y = 1, mode_con_z = 1, mode_con_y = 1, mode_ctf_z = 1, mode_ctf_y = 1, mode_eli_z = 1, mode_hunt_y = 1, mode_c_y = 1,})
Do I change it to this:
Hidden/Spoiler:
AddNewGameModes(sp_missionselect_listbox_contents, "cor1%s_%s", {era_z = 1, era_y = 1, mode_con_z = 1, mode_con_y = 1, mode_ctf_z = 1, mode_ctf_y = 1, mode_eli_z = 1, mode_hunt_y = 1, mode_c_y = 1, change = {
era_y = { name="MPM Clone Wars", icon2="cw_icon" },
era_z = { name="MPM Galactic Civil War", icon2="gcw_icon" },
mode_con = { name="Candy Conquest", icon="mode_icon_holo", about="Drop off ten cubes of sugar at your ant hill (CP) to win. Watch out for humans overlords, kids with magnifying glasses, other ant colonies, and sticky traps..." },})
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Re: Naming new eras?

Post by Recon Trooper »

Remember not to double post, edit them instead.

Remember not to junior moderate, let the staff do their job instead, -Staff
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giftheck
Droid Pilot Assassin
Droid Pilot Assassin
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Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Anniversary

Re: Naming new eras?

Post by giftheck »

Okay, I've nailed it now, my eras now appear as "MPM Clone Wars" and "MPM Galactic Civil War" on the map selection screen instead of "Yuuzhan Vong" and "Z".
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