Same Texture on a Building: Perfomance?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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noMatt
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Same Texture on a Building: Perfomance?

Post by noMatt »

Hey fellas as you may know or even not, i am workin on a Building for Loopy53. Since Battlefront is an old game i have some perfomance questions:

1: I do the Building in a modular style (so i model diffrent kind of walls and Loopy has to put them together in the editor). If i put on every Model the same texture, is Battlefront recognizing that? Or is it going to load it twice in the Texture Buffer? This is just for Performance because i know that CryEngine detect this.

2: I am not sure yet if i have enough time to do the Interriors, but if: How large should the textures be for Interriors? For know i am using 2048²

3: How can i make the Players able to take a stairway?
THEWULFMAN
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Re: Same Texture on a Building: Perfomance?

Post by THEWULFMAN »

#1) Not sure. That's a good point though. If you're really worried about it, load the textures separately in their own lvl. That's what I do with unit textures in TCW, works like a charm.

#2) The largest any unit/building/etc texture should be is 1024². I only use 2048² for terrain textures. This is mainly because of file sizes. 2048² textures are huge.

#3) Not sure I understand the question. In order to make a usable stairway, you need a flat collision mesh that acts like a ramp to cover the stairs. That's how I understand it.
noMatt
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Posts: 398
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Projects :: The Map has no name so see alpha
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Location: Germaneeee
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Re: Same Texture on a Building: Perfomance?

Post by noMatt »

THEWULFMAN as always awesome. Thank you very much and yes you understand 3 right.
Ok i will continue my work now thanks ;)
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