Page 6 of 7
Posted: Thu Jul 06, 2006 9:51 am
by richard
Cant w8 for the updates on this map.
OFF-TOPIC: So what youre saying is that you need another model?? Then i have a quesion for Teancum if he reads this: If the Quinlan skin is out can yodaminch edit it to a guardian for my map?? PlZ??
Posted: Wed Sep 20, 2006 5:08 pm
by yodaminch
Now that I have my laptop, I have the necessary space needed to finish this map. My goal is to have a nice polished version by thanksgiving.
Posted: Wed Sep 20, 2006 5:15 pm
by trainmaster611
screenies plz! :amidala:
Posted: Wed Sep 20, 2006 5:20 pm
by The_Emperor
good, I love this map
Posted: Wed Sep 20, 2006 6:10 pm
by Moving_Target
Yeah! yodaminch is back! Can't wait 4 the updated version!
Posted: Wed Sep 20, 2006 6:41 pm
by Jango_Fett_A
Niether of the links on the first page work.
Posted: Wed Sep 20, 2006 7:22 pm
by Darth_Z13
Filefront has been like that since I got home. They must be doing updates.
Posted: Wed Sep 20, 2006 9:03 pm
by yodaminch
Jango_Fett_A wrote:Niether of the links on the first page work.
I'll replace them
Posted: Wed Sep 20, 2006 10:47 pm
by Jango_Fett_A
yodaminch wrote:Jango_Fett_A wrote:Niether of the links on the first page work.
I'll replace them
Thanks

Posted: Thu Sep 21, 2006 3:54 pm
by Karnage
I just downloaded this and tested it out.
This map is awesome! I know this is still a beta and needs some work.
Maybe not perfect in layout, as some things are missing. But the idea was great!
I loved flying around the map with Tiin or Grevious and attacking a clone or Jedi opponent in mid-air.
I can't wait for the final stages and final release of this map!
Great job!

Posted: Thu Sep 21, 2006 6:32 pm
by Jango_Fett_A
I have a few ideas to make this level better and more realistic.
Instead of having a republic CP on the top of the CIS ship, it should be in the hanger of the destroyed Republic ship so when the clones spawn, they fall onto the deck of the CIS ship.
Another sggestion is to have more units on the battlefield. I only encountered about 15 in the whole level.
Also I don't believe battle droids can fly...
Posted: Thu Sep 21, 2006 6:36 pm
by Darth_Z13
Well it didn't work for me. It said something like bad file when I unzipped it. Then I got to the choose side option and it shut down.
Posted: Fri Sep 22, 2006 10:00 am
by The_Emperor
Jango_Fett_A wrote:
Also I don't believe battle droids can fly...
It's in outer space, there is no gravity
Posted: Fri Sep 22, 2006 3:08 pm
by RevanSithLord
And besides. Maybe these droids had 'built in' jetpacks. Rofl. Well. It's cool though.
Posted: Fri Sep 22, 2006 3:54 pm
by yodaminch
Jango_Fett_A wrote:I have a few ideas to make this level better and more realistic.
Instead of having a republic CP on the top of the CIS ship, it should be in the hanger of the destroyed Republic ship so when the clones spawn, they fall onto the deck of the CIS ship.
Another sggestion is to have more units on the battlefield. I only encountered about 15 in the whole level.
Also I don't believe battle droids can fly...
1. I tried that. They fall THROUGH the ship. Bots are stupid. Just imagine the battle takes place right after they've landed on the CIS ship. Unless someone wants to go to the trouble of modeling something they won't fall through for me. And in that case, I'd rather have a saesee tiin model and cockpit for the cis ship first.
2. I will try increasing the units. But the bots are stupid. However, if this were played on a server, I could see it being more useful.
3. Jango fett has a jetpack, there were Space Troopers and Jet troopers, why can't there be battledroids with jetpacks. It's to make the CIS more fun and more challenging.
Darth_Z13 wrote:Well it didn't work for me. It said something like bad file when I unzipped it. Then I got to the choose side option and it shut down.
Which file did you try? The 7z, rar or zip?
Posted: Fri Sep 22, 2006 11:30 pm
by Darth_Z13
The .zip
Posted: Sat Sep 23, 2006 4:25 pm
by yodaminch
Yup. The zip is corrupt. I'm trying the other two now to see if they are corrupt now as well.
Posted: Sat Sep 23, 2006 4:38 pm
by Alpha
I don't think I tried the original version of this mod. I'll dl now and hope it's not corrupt in the rar version.

Posted: Sat Sep 23, 2006 4:59 pm
by yodaminch
rar is fine. Just downloaded and installed. Now to try 7z.
Regarding an update. I need to tranfer the data to my laptop. Once I dig up a cd to burn it to, I can bug test what I last did and see if it's release worthy for beta 3
Posted: Mon Jan 15, 2007 9:12 pm
by yodaminch
A bit late I realize, but I finally got the data over on a data dvd and did some bugtesting.
http://files.filefront.com/123rar/;6539 ... einfo.html
Changes from beta 2:
Republic Commando for Republic side. (May remove this guy)
Two new abandoned capital ships which house the hero fighter for each hero.
More ships. More turrets.
Missles on Grievous' ship changed to trifighter missiles.
Bugs:
The capital ships are incomplete. I'll add doors to remove the sucked out into space look soon.
The republic ship where Saesee's fighter is held is set as an enemy capital ship. It's a minor error that will be fixed by the final release.
Stray Republic cp somewhere in space. It'll be removed.
Other than those cosmetic items, the game should be fun. Give it a try.