Deploying multiple auto turrets? [Solved]
Posted: Thu Oct 26, 2017 2:11 am
How do I allow units to deploy more than one autoturret without the previous one blowing up?
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Code: Select all
WeaponDispenser
HideOnFire
Ordnance
OrdnanceName
Velocity
ShotDelay
MaxPressedTime
MinStrength
MaxStrength
InitialSalvoDelay
InitialSalvoDelayProne
MaxItems <-- specifies the maximum number of dispensed items that can exist simultaneously per owner
FirePointExtraOffset
Ahh thanksMarth8880 wrote:From ODF Parameters.txt:Code: Select all
WeaponDispenser HideOnFire Ordnance OrdnanceName Velocity ShotDelay MaxPressedTime MinStrength MaxStrength InitialSalvoDelay InitialSalvoDelayProne MaxItems <-- specifies the maximum number of dispensed items that can exist simultaneously per owner FirePointExtraOffset
Marth8880 wrote:From ODF Parameters.txt:Code: Select all
WeaponDispenser HideOnFire Ordnance OrdnanceName Velocity ShotDelay MaxPressedTime MinStrength MaxStrength InitialSalvoDelay InitialSalvoDelayProne MaxItems <-- specifies the maximum number of dispensed items that can exist simultaneously per owner FirePointExtraOffset
The parameters I listed apply to weapon classes with the ClassLabel "dispenser".EasyOvenOperator wrote:which ofd is this in? i've gone through all the "weap_inf_autoturret_dispenser" and "com_weap_inf_autoturret_dispenser" odfs and changed the only one in the "imp" side file that had "MaxItems" but it didn't change anything ingame. is there another odf i'm over looking or do i need to put that code into one of the odfs? and if so, do i include "WeaponDispenser"?
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