MemoryPools explanations
Posted: Sat Jul 25, 2015 4:06 am
Hi, can somebody explain what each of the following memory pools are used for exactly? Thank you
Aimer
BaseHint
ConnectivityGraphFollower
Navigator
Obstacle
Ordnance (Allows for more ordnances to be shown?)
PathFollower
PathNode
PathRequest
PowerupItem (Health&ammo packs limit?)
UnitAgent
UnitController
Aimer
BaseHint
ConnectivityGraphFollower
Navigator
Obstacle
Ordnance (Allows for more ordnances to be shown?)
PathFollower
PathNode
PathRequest
PowerupItem (Health&ammo packs limit?)
UnitAgent
UnitController