Unnecessary Vertices

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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The Nasal Abyss
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Re: Unnecessary Vertices

Post by The Nasal Abyss »

minilogoguy18 wrote:I work 11hrs a day as a mechanic for Honda then all day on my days off I skateboard, I still find time to optimize everything, also been adding all the things I never used to, lowrez, shadowvolumes and proper collisions.
Seems like a tough job to work. I'm not going to argue much, but all I'm saying is that some of us are still in school and are juggling multiple big school projects and homework at a time (Chemistry II, Advanced Biotech, and Calculus really don't mix that well.) and we are juggling multiple extra-curricular activities at the same time (Baseball clinics, Basketball, Pep band practice, Jazz band practice for me) and we haven't that much time for our modelling and modding "practice."

I'm truly sorry our models aren't quite up to snuff with your standards, but all I'm saying is just keep our situations in mind when talking about things as trivial as 3D modelling optimization. I realize that this site is dedicated to such things like this, but the little arguments that have been happening lately (including this one) happen much too often and are just unpleasant to read. I'm actually throwing my hat into the ring for once because I'm so annoyed.
minilogoguy18 wrote:I've been doing this as a hobby for 10 or so years and I'll tell you straight up, high polygon modeling is so retardedly easy that I find a well made low poly model to be far more impressive than something that has every little detail modeled on.
I agree with the lower polygon models being more impressive statement, but your "high polygon modeling is so retardedly easy" statement is about as wrong as it gets. Again, if you hang around Polycount as much as you say you do, you should know that high polygon modelling takes insane amounts of skill to do things right, and to make ridiculous things like this:
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First picture by Snefer of Polycount.com
Second picture by Porksteak of Polycount.com
minilogoguy18 wrote:A lot of people here could learn a ton by hanging out on polycount.com.
Trust me, tons of us visit polycount daily. If memory serves me correctly, you were gone from this community for a while. Things have changed a bit, and polycount is very frequently visited by members around here. It's definitely one of my top most visited sites (by far) because most of those guys are so freakin' good at what they do. Totally awesome reference material.

I realize you mention poly optimization because it is important to you and that you care a lot about it. I'm not trying to be hostile here, I know you want to help us. All I'm saying is that it gets a little old every time someone posts a model and you reply saying to optimize it further.
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Maveritchell
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Re: Unnecessary Vertices

Post by Maveritchell »

minilogoguy18 wrote:I work 11hrs a day as a mechanic for Honda then all day on my days off I skateboard, I still find time to optimize everything, also been adding all the things I never used to, lowrez, shadowvolumes and proper collisions.

I've been doing this as a hobby for 10 or so years and I'll tell you straight up, high polygon modeling is so retardedly easy that I find a well made low poly model to be far more impressive than something that has every little detail modeled on.

A lot of people here could learn a ton by hanging out on polycount.com.
Can the attitude. Dismount the high horse.
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