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Using two skins [SOLVED]
Posted: Mon May 17, 2010 7:00 am
by CressAlbane
I have a model I'm using, and I want to have two versions. One young, one old.
However, I can't get each skin to load, it's always either both young or both old. I know I could fix this with the override texture line, but I'm not sure how to use that. Help?
Re: Using two skins
Posted: Mon May 17, 2010 8:13 am
by Darth_Spiderpig
If the model is override texture capable, add this to your units odfs:
Re: Using two skins
Posted: Mon May 17, 2010 8:49 am
by AgentSmith_#27
Aha! I just had this problem yesterday! For convenience's sake I'll post the tut from the FAQ thread here:
Now, in case you don't get the hex editing deal I'll make it simple for you, as I had a teeny bit of trouble myself:
1. Download, install, and/or open up XVI32.
2. Open up the msh file you need to hex-edit.
3. Press ctrl+r, and it should look like this:
4. Press replace all, hit OK, save and close.
Re: Using two skins
Posted: Mon May 17, 2010 8:53 am
by Deviss
AgentSmith_#27 wrote:Aha! I just had this problem yesterday! For convenience's sake I'll post the tut from the FAQ thread here:
Now, in case you don't get the hex editing deal I'll make it simple for you, as I had a teeny bit of trouble myself:
1. Download, install, and/or open up XVI32.
2. Open up the msh file you need to hex-edit.
3. Press ctrl+r, and it should look like this:
4. Press replace all, hit OK, save and close.[/quote]
he want use overridetexture (1 model) no 2 models XD
Re: Using two skins
Posted: Mon May 17, 2010 9:07 am
by AgentSmith_#27
Deviss wrote:he want use overridetexture (1 model) no 2 models XD
Rekubot wrote:Can't you just use the OverrideTexture line in the soldier's ODF file for this?
Darth_Spiderpig wrote:If the model is override texture capable
Teancum wrote:
Yes, but only about 1/2 the player models are set up to work with OverrideTexture. The model had to be exported right to do it.
I'd think then it'd be better to learn how to do it in a way that should work 100% of the time, as opposed to something that would work maybe 50%
I'm not sure what you mean Deviss, but the post I quoted explains how to do the same thing that Override Texture does, albeit taking a little longer, but I've never heard of it not working.
Could be wrong though, I'm just a newbie compared you guys

Re: Using two skins
Posted: Mon May 17, 2010 10:06 am
by DarthD.U.C.K.
override_texture only works on some models, to find out if it works for your model first look if the ,msh has a msh.option.
then open it with a texteditor and look for a "keepmaterial override_texture". if its not there or the model ha sno msh.option file, the odf-line wont work and you have to use the tutorial quoted above
Re: Using two skins
Posted: Mon May 17, 2010 3:06 pm
by CressAlbane
Uh oh.
That's bad, I don't have a hex editor. Google, here I come...
AFTER A FEW MINUTES OF WORK: Okay, I chose the second option and now, Mshveiwer won't even open the file. Stackoverflow or something?
Re: Using two skins
Posted: Mon May 17, 2010 3:11 pm
by theultimat
CressAlbane wrote:Uh oh.
That's bad, I don't have a hex editor. Google, here I come...
XVI32 is the one recommended in the FAQ thread, and has always worked perfectly for me.
Re: Using two skins
Posted: Mon May 17, 2010 3:22 pm
by CressAlbane
Above post edited.
Re: Using two skins
Posted: Mon May 17, 2010 4:22 pm
by AgentSmith_#27
CressAlbane wrote:Uh oh.
That's bad, I don't have a hex editor. Google, here I come...
AFTER A FEW MINUTES OF WORK: Okay, I chose the second option and now, Mshveiwer won't even open the file. Stackoverflow or something?
What was the second option? make sure when you rename the TGA+MSH it has the same # of characters, and that you make any changes with hex editor.
Re: Using two skins
Posted: Mon May 17, 2010 4:42 pm
by CressAlbane
aha!
Eureka, it works.
I thought the XVI32 was another method, didn't realize it was just an easier hex-edit. (Duh.)
*Thanks you for your help*
