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Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Apr 18, 2013 10:49 am
by Marth8880
I think he's talking about the barrel.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Apr 18, 2013 10:50 pm
by kinetosimpetus
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Apr 19, 2013 2:58 pm
by CressAlbane
I think he was mentioning the "rail" above the barrel.
Also, is it just me or did a bunch of posts vanish overnight?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Apr 19, 2013 3:26 pm
by kinetosimpetus
Yes, from the server move.
He was actually talking about the grip which ironically was copied from previous work.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Apr 21, 2013 10:12 pm
by Nedarb7
I decided to create a weapon that I came up with called the Unreal-X Bolt Caster.
Basically its a newer type of bolt caster made about ten-twenty years after the battle
of Endor, which means the technology would be way better. The weapon has three modes:
Sniper mode (as I said better technology), Blast mode (a close range blast that has a large
radius), standard mode. The weapon itself is actually quite large, having a bar across the
bottom to hold (or else you wouldn't be able to hold it

) So far I've only modeled the sniper mode. Screenshots:
(both wire and solid)
-EDIT-
Who can guess where I got my inspiration?

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Apr 22, 2013 1:39 am
by noMatt
Great model nedarb
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Apr 22, 2013 2:56 pm
by CressAlbane
Wow! I like the look of it a lot. I think the pronged style is a pretty unique idea.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Apr 22, 2013 3:34 pm
by Nedarb7
Thank you, any guesses where I got my inspiration?

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Apr 23, 2013 2:31 am
by Marth8880
Would it be this, by any chance? (
Google said so.)
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Apr 23, 2013 3:41 am
by THEWULFMAN
I like it Nedarb. I would like to, however, see a solid in Edit Mode. I'd like to see your poly flow, it's what I had so many issues with when I started to model. Basically tons of stuff isn't needed to contribute to the shape and you end up making your model inefficient. Which isn't a big problem on its own, but get 30 of those models in a room together and the game starts to lag if they all have 6k tri.
I use Blender 2.49b for the record, if you use newer versions you might not see some of the menu options I mention.
I'm thinking Half-Life 2's Overwatch Standard Issue Pulse Rifle as your inspiration. At least that was my first thought when I saw it.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Apr 23, 2013 2:22 pm
by Nedarb7
THEWULFMAN wrote:I like it Nedarb. I would like to, however, see a solid in Edit Mode. I'd like to see your poly flow, it's what I had so many issues with when I started to model. Basically tons of stuff isn't needed to contribute to the shape and you end up making your model inefficient. Which isn't a big problem on its own, but get 30 of those models in a room together and the game starts to lag if they all have 6k tri.
I use Blender 2.49b for the record, if you use newer versions you might not see some of the menu options I mention.
I'm thinking Half-Life 2's Overwatch Standard Issue Pulse Rifle as your inspiration. At least that was my first thought when I saw it.
Thank you! I'll post a solid edit mode picture soon.
I'm actually more familiar with blender 2.49b, I first make the model in 2.63 then export to
2.49b for texturing.... not sure why, every time I texture in 2.63 it doesn't work, but
it doesn't matter since I am more familiar with the older one.
As for this:
THEWULFMAN wrote:I'm thinking Half-Life 2's Overwatch Standard Issue Pulse Rifle as your inspiration
this was actually a closer guess

:
-EDIT-
Here you go:
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Apr 24, 2013 3:53 am
by THEWULFMAN
Wow, your poly flow is far better than I expected it to be, good work.

However, one thing that catches my eye is your scope. It's using something like, 30 sides. It doesn't need to for a game like SWBF2. 12 sides is enough most of the time for me, you can't tell how smooth a cylinder is in Zero Engine on weapons most of the time. A 12 sided scope doesn't look that different from a 30 sided scope once ingame. That cylinder on the bottom has the right idea.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Apr 24, 2013 10:38 am
by Marth8880
If this is also going to be used as the first-person model, I'd go with 16 since the player would be looking at the scope long-ways.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Apr 24, 2013 3:14 pm
by Nedarb7
Yes it will be used as first person as well. I think I used about 28 sides, not sure.
I'll lower the amount, maybe 18?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Apr 24, 2013 5:32 pm
by noMatt
As long as the game runs smooth in the end everything is ok. And since this weapon is very lowpoly two polys more or less wont change so much. I would do 16 sides for not first person and as it is as first person
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Apr 24, 2013 6:05 pm
by kinetosimpetus
2 more sides on a scope like that is roughly 40 more triangles. Personally, I use 8 sides on anything around that size.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Apr 24, 2013 6:53 pm
by THEWULFMAN
18 is still too many under any circumstances for a cylinder on a weapon 3rd person model(even a rocket launcher). Even my standard 12 is too many really, but I am a bit relaxed about it. 8 sides is enough for 3rd person models most of the time.
16 for first person on a scope like that is fine. If you want to go the extra mile, make a separate version for 3rd person that uses a 12 sided scope.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu May 16, 2013 1:43 pm
by Nedarb7
THEWULFMAN wrote:18 is still too many under any circumstances for a cylinder on a weapon 3rd person model(even a rocket launcher). Even my standard 12 is too many really, but I am a bit relaxed about it. 8 sides is enough for 3rd person models most of the time.
16 for first person on a scope like that is fine. If you want to go the extra mile, make a separate version for 3rd person that uses a 12 sided scope.
Okay thanks.
Here's a Westar M-5, the cylinders (mainly the scope) have much fewer sides than the U-X, 10
I believe. Anyways time for some screenies:
Solid:
Semi Wire:
Wire:
-EDIT-
Textured:
-EDIT2-
In-game:
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu May 16, 2013 7:15 pm
by CressAlbane
Excellent model! It fits the scale of the trooper really well. I like the texture a lot, too.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu May 16, 2013 11:12 pm
by TWINKEYRUNAWAY
Man ,now that is an awesome weapon!