Micridia: Giant Planet / Micridia: Kingdoms updated July 09
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- Fiodis
- Master of the Force

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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
When I said vehicles, I was thinking along the lines of mushroom-turrets that spew spores and things of that sort; I see your point though.
Still, I have to point out that "studying the habitat" will basically mean watching a bunch of AI fight each other. This set of AI just happens to be custom-made; but then so are the AI of countless other mod maps. What makes this one different in that watching the AI fight is an enjoyable experiance?
Still, I have to point out that "studying the habitat" will basically mean watching a bunch of AI fight each other. This set of AI just happens to be custom-made; but then so are the AI of countless other mod maps. What makes this one different in that watching the AI fight is an enjoyable experiance?
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MetalcoreRancor
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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
I seriously recommend playing the first map to grasp why it will be so fun.
http://www.filefront.com/9801662/Micrid ... net_v1.exe
http://www.filefront.com/9801662/Micrid ... net_v1.exe
- Fiodis
- Master of the Force

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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
I have; I still don't see how watching AI fight will be fun.
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MetalcoreRancor
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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
New Rain effects

Grasshopper, originally butterfly curteosy of FragMe

Tauntaun modelled Lizard

New water tredding effects

New "claw" hit effect

Swamp land on the map



Grasshopper, originally butterfly curteosy of FragMe

Tauntaun modelled Lizard

New water tredding effects

New "claw" hit effect

Swamp land on the map


- Broken_box
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FragMe!
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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
I was a pretty pretty butterfly now I am a green grasshopper
Looks good though. Next thing you know you'll want an ant or something 
- Broken_box
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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
Could I suggest making the foilage on the ground much smaller, or making one that would have better visibility.
I know you can jump away from it but it would be nice to be able to see while on the ground.
I know you can jump away from it but it would be nice to be able to see while on the ground.
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vegati
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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
How did you make the people so small? Looks like an excellent map
I like the grasshopper thing you did with the geonosian.
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MetalcoreRancor
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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
I am going on vacation for a week, so you wont see any progress on anything Im working on for a bit, but yes I am still working on this.
I got everything small by adding -scale line in the .msh.option of the mshs I was working with, and making the anims smaller.
I got everything small by adding -scale line in the .msh.option of the mshs I was working with, and making the anims smaller.
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vegati
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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
K, thanks. Have fun on vacation 
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MileHighGuy
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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09
you should make pollination ctf
and i was being serious 
