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Re: SWBF Series Model Showcase Thread v3.0

Posted: Sat Apr 11, 2009 2:47 pm
by GangsterJawa
maxloef wrote:
Tygr wrote:
maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
Hidden/Spoiler:
images
You should add a top hangar, too! That would be so awesome!

And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
MAYBE but first im going to finish the model with 3 hangers, im also going to make some new hallway models for the ship and some new interior stuff like rooms for engines and stuff, and new sensor destruct models, its far from finished. The top hanger inst my priority at the moment, biggest reason being the stupid battlefront 2 AI would fly into the doors or you would jsut make a pass over it and blast everything to bits with a bomber... i MIGHT though make the little door at the front open so you can fly in straight line.
Couldn't you make a shield like in the normal hangars that don't allow fire in?

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sat Apr 11, 2009 6:08 pm
by computergeek
GangsterJawa wrote:
maxloef wrote:
Tygr wrote:
maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
Hidden/Spoiler:
images
You should add a top hangar, too! That would be so awesome!

And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
MAYBE but first im going to finish the model with 3 hangers, im also going to make some new hallway models for the ship and some new interior stuff like rooms for engines and stuff, and new sensor destruct models, its far from finished. The top hanger inst my priority at the moment, biggest reason being the stupid battlefront 2 AI would fly into the doors or you would jsut make a pass over it and blast everything to bits with a bomber... i MIGHT though make the little door at the front open so you can fly in straight line.
Couldn't you make a shield like in the normal hangars that don't allow fire in?
It just wouldn't look right/good

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sat Apr 11, 2009 7:25 pm
by GangsterJawa
computergeek wrote:
GangsterJawa wrote:
maxloef wrote:
Tygr wrote:
maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
Hidden/Spoiler:
images
You should add a top hangar, too! That would be so awesome!

And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
MAYBE but first im going to finish the model with 3 hangers, im also going to make some new hallway models for the ship and some new interior stuff like rooms for engines and stuff, and new sensor destruct models, its far from finished. The top hanger inst my priority at the moment, biggest reason being the stupid battlefront 2 AI would fly into the doors or you would jsut make a pass over it and blast everything to bits with a bomber... i MIGHT though make the little door at the front open so you can fly in straight line.
Couldn't you make a shield like in the normal hangars that don't allow fire in?
It just wouldn't look right/good
Make it invisible?

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sat Apr 11, 2009 8:49 pm
by Jawa_Killer
Hidden/Spoiler:
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forgot about that sry ;)

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sat Apr 11, 2009 11:59 pm
by breakdown
Jawa_Killer wrote:
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Image

I find it kind of looks like a gungan :D

But it looks really good, just pointing out a similarity

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 9:37 am
by fai222
Here is the russian T-34 mediumtank. The texture isnt that great but i guess it works. :P
Hidden/Spoiler:
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Aww... My internett connection is really slow right now. takes me like 5 min to upload a pic.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 9:42 am
by theultimat
@fai222:

=Q___________ Sweet! We are so using that in the WW2 project! :bowdown:

And btw, the model isn't textured...

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 9:52 am
by fai222
theultimat wrote:@fai222:

=Q___________ Sweet! We are so using that in the WW2 project! :bowdown:

And btw, the model isn't textured...
Oh, posted wrong pic. :oops: Fixing now.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 10:05 am
by theultimat
Hey, that texture isn't that bad. Add a bit more detail and it'll be awesome!

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 1:31 pm
by redgroupclan
fai222 wrote:Here is the russian T-34 mediumtank. The texture isnt that great but i guess it works. :P
Hidden/Spoiler:
Image
Aww... My internett connection is really slow right now. takes me like 5 min to upload a pic.
well done
*claps*

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 2:04 pm
by ryukaji
Wow thats a really nice tank! The texture on the wheels is great, but you could do with making the rest a bit more worn and dirty.

Doom 3 joke:
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[attachment=0]turkeypunch.jpg[/attachment]

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 2:47 pm
by fai222
lol, thats pretty funny. :funny2:

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 6:38 pm
by BLACK9_KNIGHT
My first good textured object... I was playing Ocarina of Time the other day, and I like using photoshop, so I tried to make the Hylian Shield from scratch. It ended up decent, so I went on to make a model... Backwards, but it's still done...

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 6:45 pm
by RogueKnight
Nice man, looks pretty accurate.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 6:53 pm
by BLACK9_KNIGHT
thanks, not sure if it can even be used though...

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 10:26 pm
by MsHwIz
Vending machine
Hidden/Spoiler:
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that one is just for coke lovers here are the other two skins
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*mountain dew is my fav :D
I am setting it up to shoot cans out of the opening like in a commercial I saw a while ago...

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 11:06 pm
by Splat
well, this is a missile i made and i was thinking it could be used for say, new weapons and bla...
Hidden/Spoiler:
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... oh, and sorry for wasteing your bandwith

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 11:17 pm
by RogueKnight
Splat wrote:
Hidden/Spoiler:
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Thank you for that massively large image, mind telling us why you posted since you wasted our bandwidth?

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Apr 12, 2009 11:56 pm
by VF501
Its not that large, I see no missing bandwidth here. :P
Nice model, bit high on specular lighting, but nice even texture.

EDIT: Finally Texturing it, just need to add grunge, grime and markings, but base texture is done.
Baking Ambient Occlusion maps does quite a job. That is Textured Decal, not Shaded Texture mode.
Image

Re: SWBF Series Model Showcase Thread v3.0

Posted: Mon Apr 13, 2009 5:25 am
by fai222
Wow, thats awesome man! The texture looks so real. :music: