Invisible ODFs in ZeroEditor

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MissingTexture
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Invisible ODFs in ZeroEditor

Post by MissingTexture »

So the prop shows up in game, but in zero editor, the object is invisible and I cannot see how i am arranging it.
Any ideas?
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AceMastermind
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Re: Invisible ODFs in ZeroEditor

Post by AceMastermind »

ZeroEditor displays the lowrez object, does your msh include a lowrez model?
MissingTexture
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Re: Invisible ODFs in ZeroEditor

Post by MissingTexture »

No it doesn't. Any way that I can make one?
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AceMastermind
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Re: Invisible ODFs in ZeroEditor

Post by AceMastermind »

Just copy the main model and rename it somename_lowrez, where "somename" is whatever you named the main model.
If your model is high poly you might consider running the polygon reduction tool on it and using that for your lowrez mesh.

http://www.gametoast.com/viewtopic.php?p=210477#p210477
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