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DMI v1

Posted: Thu Aug 19, 2010 10:48 am
by RepSharpshooter
Well I'm off to college, munged this version before I left. I don't have time or the right computer to make any changes, so please just take it for how it is instead of wanting more or different things.

In a nutshell, DMI is an entire city where each lot was developed by a different person at GT. To my knowledge, this level of cooperation has never been reached before, and it's a pretty amazing feat. But on top of that, a complete set of custom sides has been added with a deathmatch mode, as well as a lot of other interactive things.

CW era is SP mode.
GCW era is MP mode.

Here are some pics:
Hidden/Spoiler:
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I added the urban map buildings back

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Got myself a sign

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Some galleries of pics now

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look at fragme's and mav's

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Flying through on Hebe's starfighter


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Hmm what is this...


Quick flythrough: Image


Longer walk-through: Image

http://www.filefront.com/17197279/DMI_v1.zip/

Credits:

Lot Authors:
Super_Clone, Typoe99, Xavious, General_Nate, Hebes24, kinetosimpetus, Maveritchell, MetalcoreRancor, Null_1138, Nylad, sim-al2, SlyCoopersButt, AQT, Caleb1117, computergeek, Crazy_Ewok, CressAlbane, Culvar, Delta 47, Eggman, FragMe!, RepSharpshooter

Sides:
Maveritchell

Mod compilation:
RepSharpshooter

Misc. asset credits:
CGtextures.com
AceMastermind - Tantive door frame
JKA Dark Forces Team - Talay door texture
MandeRek - Jedi guards statue
RepSharpshooter - various textures & props from the DMI Prefab Pack
Sky - trees
Killst4r -trees
Squeddie's model pack
Rends' Coruscant City Assets
Gametoast
Rogue Knight's 1DC-18 pistol
prvtprts(spelling?) originally released by minilogoguy with his N1 Naboo starfighter - effect
Pandemic assets
GCMOD - metal texture and weapon assets

Re: DMI v1

Posted: Thu Aug 19, 2010 10:55 am
by fiddler_on_the_roof
this looks cool, nice job Rep! :thumbs: and all lot submitters!

Re: DMI v1

Posted: Thu Aug 19, 2010 10:59 am
by acryptozoo
wow i cant beleive it was released! i was waiting for this
nice work rep
:yes:

Re: DMI v1

Posted: Thu Aug 19, 2010 1:43 pm
by Twilight_Warrior
Can we get a readme? So we at least know what features we can expect for the multiplayer version? Or did alot of stuff get cut from the final product? Not necessarily from Rep himself, I know you're busy. Essentially, I'm just curious as to what's different from the single and multiplayer versions besides AI.

Re: DMI v1

Posted: Thu Aug 19, 2010 2:08 pm
by Maveritchell
Twilight_Warrior wrote:Essentially, I'm just curious as to what's different from the single and multiplayer versions besides AI.
Hop online and find out. I'll run a server for a short time, starting now (1400 EDT).

Re: DMI v1

Posted: Thu Aug 19, 2010 2:50 pm
by Null_1138
:D Yay! I'll join the server as soon as I install.

Re: DMI v1

Posted: Thu Aug 19, 2010 2:55 pm
by Jendo7
Some really superb creations in this map :thumbs: Well done to everybody envolved.

Re: DMI v1

Posted: Thu Aug 19, 2010 2:59 pm
by SilvaDalek
awsome, gotta play this now

Re: DMI v1

Posted: Thu Aug 19, 2010 3:23 pm
by AgentSmith_#27
Hey, this looks pretty good! I'd like to play online but unfortunately It'll be another 90 minutes until it's finished downloading. And sadly I return to school next Monday, otherwise I could see myself playing this a lot in the near future.

Re: DMI v1

Posted: Thu Aug 19, 2010 4:01 pm
by Par3210
This matches B.A 2.0, probs better! Sweetness!!

Re: DMI v1

Posted: Thu Aug 19, 2010 4:03 pm
by SilvaDalek
I guess everyone who's playing online is doing so in 1.1...

Re: DMI v1

Posted: Thu Aug 19, 2010 5:58 pm
by 501st_commander
SilvaDalek wrote:I guess everyone who's playing online is doing so in 1.1...

1.1 patch? i have 1.3 and it worked

Re: DMI v1

Posted: Thu Aug 19, 2010 6:03 pm
by SilvaDalek
501st_commander wrote:
SilvaDalek wrote:I guess everyone who's playing online is doing so in 1.1...

1.1 patch? i have 1.3 and it worked
lol I meant I was in 1.0

Re: DMI v1

Posted: Thu Aug 19, 2010 6:03 pm
by sim-al2
1.1 patch? i have 1.3 and it worked
If it worked it means you have 1.1. The Unoffical 1.3 Patch does not include the official 1.1 patch.

Re: DMI v1

Posted: Thu Aug 19, 2010 7:08 pm
by computergeek
Man this looks awesome.... some (most) of those lots make me feel bad for rushing mine, though I got it in :D

Re: DMI v1

Posted: Thu Aug 19, 2010 8:36 pm
by Nova Hawk
Wow, its finally released?! You boys have put a lot of hard work into this map and it looks really good. I can't wait to try it out.

Re: DMI v1

Posted: Fri Aug 20, 2010 5:02 am
by Lephenix
Woa , this one , of the best map , i have ever seen 20/20 :thumbs: , i played it with ace azameen , mav and acryptozoo , was fun :D , love . We have to have a DMI server obligatory :D .

Re: DMI v1

Posted: Fri Aug 20, 2010 5:17 am
by Broken_box
Lephenix_dor wrote: . We have to have a DMI server obligatory :D .
*Looks menacingly at Rancor*. :lol: Have I ever mentioned that all of C7 are an inspiration to me and I love them, Rancor?

Great map everyone who contributed, it's really excellent. I noticed a couple of glitches, but that's to be expected.

Have a great time at college Rep', I wish you every success.

Re: DMI v1

Posted: Fri Aug 20, 2010 7:18 am
by computergeek
I may seriously be able to set up an almost full-time dedicated server.. Let me look into what computers I have available, and I'll let you all know

Re: DMI v1

Posted: Fri Aug 20, 2010 8:06 am
by CommanderFixer
Aw, man! Only if SWBF2 still worked on my computer. Please tell me how awesome this map is. Anyways, great to see it's finally here! Two years of work, right? That must have been a pain in the back. I'll try to get BF2 fixed up for this special mod. Very nice job, authors!