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Why don't AI use Sonic Blasters?

Posted: Sat Jan 07, 2012 5:03 pm
by skelltor
Does anyone know why ai don't use sonic blasters? And how do I get them to use them?

Re: Why don't AI use Sonic Blasters?

Posted: Sat Jan 07, 2012 5:42 pm
by AceMastermind
Try what Laserblast discussed here.

Re: Why don't AI use Sonic Blasters?

Posted: Sat Jan 07, 2012 8:40 pm
by skelltor
Ok so I changed this
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_sonic_blaster"

[Properties]
GeometryName = "geo_weap_inf_blunderbuss"
AnimationBank = "rifle"

OrdnanceName = "geo_weap_inf_blunderbuss_hidden"

SecondaryOrdnanceName = "geo_weap_inf_blunderbuss_ord"
SecondaryOrdnancePeriod = 1



FireSound = "sonic_blaster"
//ReloadSound = "laserreload"
//ChangeModeSound = "com_weap_inf_blaster_rifle_modechange"
FireEmptySound = "com_weap_inf_weapon_empty"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_squat"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
To this
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_sonic_blaster"

[Properties]
GeometryName = "geo_weap_inf_blunderbuss"
AnimationBank = "rifle"

OrdnanceName = "geo_weap_inf_blunderbuss_ord"

SecondaryOrdnanceName = "geo_weap_inf_blunderbuss_hidden"
SecondaryOrdnancePeriod = 1



Firesound = "sonic_blaster"
//ReloadSound = "laserreload"
//ChangeModeSound = "com_weap_inf_blaster_rifle_modechange"
FireEmptySound = "com_weap_inf_weapon_empty"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_squat"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
The only change is that occasionally the turret with fire at enemies but I think its only after I die/get hurt badly.(note how I am testing this is by giving it to a custom auto turret and then tossing it by a group of enemies)

Re: Why don't AI use Sonic Blasters?

Posted: Sat Jan 07, 2012 8:53 pm
by AQT
I don't understand.... Don't the AI use sonic blasters all the time in the stock game? :?

Re: Why don't AI use Sonic Blasters?

Posted: Sun Jan 08, 2012 11:12 am
by baumerindustries
AQT wrote:I don't understand.... Don't the AI use sonic blasters all the time in the stock game? :?
I think so too, 'cause I get killed from them everytime (HEADSHOT).
Mamby move it in the first Weponsection of the Units odf?

Re: Why don't AI use Sonic Blasters?

Posted: Sun Jan 08, 2012 11:17 am
by skelltor
Yes they sometimes do use them and my imperial unit will use his sonic pistol. But my cis units won't use them and neither will my geonosians. I have looked through the weapons odf and the imperials looks very similar (besides the model)

Re: Why don't AI use Sonic Blasters?

Posted: Mon Jan 09, 2012 10:09 am
by baumerindustries
maybe it's necassary to play the game in difficult / hard (not sure about the english version) mode?