Page 1 of 1

Sides Geometry

Posted: Mon Oct 25, 2010 11:10 pm
by Press_Tilty
So I making a sides mod, and I'm setting up a parent-child system. Anyway, I want my trooper to use a shipped geometry. Can I just paste the lines

Code: Select all

GeometryName        = "rep_inf_trooper"
GeometryLowRes      = "rep_inf_trooper_low1"
FirstPerson         = "REP\reptroop;rep_1st_trooper"
in his odf without copying the corresponding geometry to his folder, or will it just take it from the assets folder?

Same with shipped weapons, etc...

My question is this: With that code in my odf, do I need to move rep_inf_trooper to my odf folder or not?

Re: Sides Geometry

Posted: Mon Oct 25, 2010 11:17 pm
by AQT
do I need to move rep_inf_trooper to my odf folder or not?
If you meant to say msh folder, then of course you need to. VisualMunge isn't going to magically process the rep_inf_trooper and _low1 MSHs from the assets folder; it just doesn't work that way.

Re: Sides Geometry

Posted: Mon Oct 25, 2010 11:19 pm
by Press_Tilty
AQT wrote:
do I need to move rep_inf_trooper to my odf folder or not?
If you meant to say msh folder, then of course you need to. VisualMunge isn't going to magically process the rep_inf_trooper and _low1 MSHs from the assets folder; it just doesn't work that way.
Yes that. I thought it might because it takes the default sides from the assets folder, after all.

Re: Sides Geometry

Posted: Mon Oct 25, 2010 11:25 pm
by AQT
No, it does not. The stock sides are "taken" from C:\\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\SIDE (or wherever you have SWBF2 installed) in the form of compiled .lvl files.

Re: Sides Geometry

Posted: Mon Oct 25, 2010 11:35 pm
by Press_Tilty
AQT wrote:No, it does not. The stock sides are "taken" from C:\\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\SIDE (or wherever you have SWBF2 installed) in the form of compiled .lvl files.
Oooh. I see. Thanks for the explanation.