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Tatooine: Outpost 3.0 Released with Uber mode

Posted: Wed Mar 02, 2011 8:59 pm
by Jendo7
Here's the Readme and screenshots:
Hidden/Spoiler:
Tatooine: Outpost 1.0 Jendo7 3rd of March 2011

This map supports Dark Times II: Rising Son mod

Two random skydomes/lighting fx: RS
Night Sky: N
Hero Support: HS

Modes:

DTII: Conquest(RS), CTF, Gunner Assault(RS)
CW: Conquest, CTF, XL(RS)(HS), Hunt Anakin v Tuskens(N)
GCW: Conquest, CTF, XL(HS), Hero Assault(RS)

Vehicles:

AT-ST, AT-XT, AAT, Combatspeeder, Skiff and Landspeeder

Locals:

Jawas, Tuskens, Weequays(DTII), Dewback and a Mark IV Sentry Droid

Heroes:

CW: Obi Wan Kenobi, Darth Maul, Anakin Skywalker and Jango Fett
GCW: Luke Skywalker and Boba Fett
DTII: Random heroes

Credits:

George Lucas: Star Wars
Lucasarts and Pandemic: Star Wars Battlefront/Star Wars Battlefront II
Pandemic/Psych0fred: AT-XT
Maveritchell: Dark Times II: Rising Son mod, and How to add Rising Son to your mod tutorial, Space Service Truck (fixed texture)/general modding help
archer01: AIHeroSupport script
Sky_216: Rock models, terrain textures, LAAT Wreck, random sky/fX/Lighting tutorial
ARC_Commander: Battlefront Extreme Assets
Monsoontide, Darth_Spiderpig and THEWULFMAN: T-21 light repeater
Repsharpshooter: Fett's Jet Pack effect, DC-15 caster shotgun, ep3trooper model with karma
GCMOD team converted by RepSharpshooter: Boba Fett's EE-3 Blaster Carbine
SoM3: DC-15s blaster carbine
Syth: Jango Fett's Westar 34 Pistol
Pahricida, updated by Deviss: DC-15A blaster rifle
Dragonum: DC-17 hand blaster
lordbertie: WESTAR-M5 blaster rifle v2
GCMOD Team: Flechette shotgun
CodaRez: Jawa Ion Blaster, DC-15 side arm, Tusken Cycler Rifle V2, and addon Antenna
CodaRez/DarthD.U.C.K.: Improved Stock stormtrooper/shocktrooper model
Marvel4: Hex edited Imperial Sniper Rifle model
FragMe!: Fix for Floating Weapon Icons
Saitek009: Hunt mode tutorial
]V[: +123 assets
Rends: Mos Eisley Spaceport assets
Pandemic, and Syth: DLT-19 Marine Rifle
Neomarz: Galactic marine pack
DarthD.U.C.K.: DC-17 Hand Blaster, snowtrooper pack
Teancum: Certain assets from the Conversion pack Republic sides
AQT: Hex editing tutorial
Alex533: EP2 Anakin skin
Anakin: light.tga, magnahead.tga, metal.tga skins for the IG-100 MagnaGuard

Deviss: Original ep3trooper/ep3sniper 212nd legion skins
Deviss: HD ep3 Remapped Commander Cody 2.0:
Delta-1035: Commander Cody Skin
NeoMarz: Commander Cody model: jetpack, visor, and shoulders
RepSharpShooter: HD

kinetosimpetus: BX-Commando Droid
kinetosimpetus: Models, textures, sword odf, combo, new sand camo skin
DarthD.U.C.K.: Exporting the BX player model, adding glowmap
cis_1st_weap_inf_rifle.tga is modified by RogueKnight, and kinetosimpetus
The bx__1st_weap_inf_rifle.tga is a lighter version of the cis tga, made for the bx's E5 rifle
kinetosimpetus: BX E-5 rifle sound - rifle sound fx from TCW
bx_1st_commando.msh is the bx commando first person msh made by Deviss

Kinetosimpetus: DL-44 Blaster, and A280 Blaster Rifle
New models and editted textures
Pandemic: Original textures

Pinguin/Aman: Tatooine Tuskencamp assets
wazmol: mag.msh
Pinguin/Aman: cis_inf_magnaguard_chunk.msh
bertie, DarthD.U.C.K.: hud_magnastaff.msh
DarthD.U.C.K.: cis_inf_grievousguard.combo
wazmol: greviousguard.anims
wazmol: greviousguard.zaabin -
wazmol: greviousguard.zafbin
Weapon Sound fx -
Mars Marshall: magna_death.wav, magna_hurt.wav, magna_lowhealth.wav, magna_saberoff.wav, magna_saberon.wav, magna_swing_double.wav, magna_swing_single.wav, magna_swing_triple.wav
ShockWave: magna_electro.wav, dc15_fire.wav

Special Thanks to:

Rends
Kinetosimpetus
Sky_216
Maveritchell
Deviss
Anakin

Beta testers:

agentsmith38
Nihillo
CalvaryCptMike
kinetosimpetus
Anakin
martin105038
commander501stappo
skelltor
naru1305
Darth_Spiderpig
The Nasal Abyss
ACEwithSPADES
[Padawan]Helkaan
Lephenix_dor
modmaster13
THEWULFMAN
Lephenix_dor
bamdur123
TML
acryptozoo

Installation: Extract the TJW folder to C/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon

Uninstallation: Remove TJW from the addon folder

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

Hidden/Spoiler:
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Download:

Tatooine: Outpost 1.0

Tatooine: Outpost 3.0

Version 3.0 readme:
Hidden/Spoiler:
Tatooine: Outpost 3.0 Jendo7 January 2012

Main changes since v2.0

Uber Mode replaces XL, and has been added to all eras, CW, GCW, BFX and DTII
All Conquest modes have hero support, and random heroes

Conquest mode random heroes:
CW and BFX CW:
Rep: Episode 2 Anakin and Obi Wan
Cis: Darth Maul and Jango Fett
GCW:
All: Episode 4 LUke and Han Solo (Storm)
Imp: Boba Fett and Bossk

Uber mode random heroes:
CW and BFX CW:
Rep: Anakin (ep2 in BFX), Obi Wan and Aalya Secura
CIS: Darth Maul, Jango Fett and General Grievous
GCW:
All: Episode 4 LUke, Han Solo (Storm) and Chewbacca
Imp: Boba Fett, Bossk and IG-88

Uber mode has one extra CP, 100 units on each side, and 1000 reinforcements (Much more challenging and a lot more fun)

Other modes include Hero Assault, Gunner Assault(DTII), CTF and Hunt

Conquest and Uber modes have extra vehicles since v2.0

Darth Maul's Sith Speeder has been added to the CW era
It appears only when a certain CP is captured

The night sky only appears in CW Hunt mode

A new LAAT wreck has been added

Notes:
Lower end PC's may experience framerate issues using uber mode but should have no problems with regular Conquest

BFX and DTII mods need to be installed for those eras to work

Credits:

George Lucas: Star Wars
Lucasarts and Pandemic: Star Wars Battlefront II
Pandemic/Psych0fred: AT-XT, Dwarf Spider
Maveritchell: Dark Times II: Rising Son mod, Space Service Truck (fixed texture)
archer01: AIHeroSupport script
ARC_Commander: Battlefront Extreme Mod, and Battlefront Extreme Assets
Sky_216: Rock models, terrain textures, LAAT Wreck, random sky/fX/Lighting tutorial
FragMe!: Fix for Floating Weapon Icons
monsoontide: Dewback model converted to SWBFII by Fragme!
Monsoontide, set up by Lord Bandu: Sith Speeder
monsoontide: T-21 light repeater model converted to SWBFII by DarthD.U.C.K, and THEWULFMAN
Repsharpshooter: Fett's Jet Pack effect, DC-15 caster shotgun, ep3trooper model with karma
GCMOD team converted by RepSharpshooter: Boba Fett's EE-3 Blaster Carbine
SoM3: DC-15s blaster carbine
Syth: Jango Fett's Westar 34 Pistol
Pahricida, updated by Deviss: DC-15A blaster rifle
Dragonum: DC-17 hand blaster
lordbertie: WESTAR-M5 blaster rifle v2
GCMOD Team: Flechette shotgun
CodaRez: Jawa Ion Blaster, DC-15 side arm, Tusken Cycler Rifle V2, and addon Antenna
CodaRez/DarthD.U.C.K.: Improved Stock stormtrooper/shocktrooper model
Marvel4: Hex edited Imperial Sniper Rifle model
Saitek009: Hunt mode tutorial
]V[: +123 assets
Rends: Mos Eisley Spaceport assets
Pandemic, and Syth: DLT-19 Marine Rifle
Neomarz: Galactic marine pack
DarthD.U.C.K.: DC-17 Hand Blaster, snowtrooper pack
Teancum: Certain assets from the Conversion pack Republic sides
AQT: Hex editing tutorial
Alex533: EP2 Anakin skin
Anakin: light.tga, magnahead.tga, metal.tga skins for the IG-100 MagnaGuard
THEWULFMAN: Adding support for his upcoming Star Wars: The Clone Wars mod
Deviss: Original ep3trooper/ep3sniper 212nd legion skins
Deviss: HD ep3 Remapped Commander Cody 2.0:
Delta-1035: Commander Cody Skin
NeoMarz: Commander Cody model: jetpack, visor, and shoulders
RepSharpShooter: HD
Kinetosimpetus: 153rd Legion mod, and added support
kinetosimpetus: BX-Commando Droid
kinetosimpetus: Models, textures, sword odf, combo, new sand camo skin
DarthD.U.C.K.: Exporting the BX player model, adding glowmap
cis_1st_weap_inf_rifle.tga is modified by RogueKnight, and kinetosimpetus
The bx__1st_weap_inf_rifle.tga is a lighter version of the cis tga, made for the bx's E5 rifle
kinetosimpetus: BX E-5 rifle sound - rifle sound fx from TCW
bx_1st_commando.msh is the bx commando first person msh made by Deviss
Kinetosimpetus: DL-44 Blaster, and A280 Blaster Rifle
New models and editted textures
Pandemic: Original textures
Pinguin/Aman: Tatooine Tuskencamp assets
wazmol: mag.msh
Pinguin/Aman: cis_inf_magnaguard_chunk.msh
bertie, DarthD.U.C.K.: hud_magnastaff.msh
DarthD.U.C.K.: cis_inf_grievousguard.combo
wazmol: greviousguard.anims
wazmol: greviousguard.zaabin -
wazmol: greviousguard.zafbin
Weapon Sound fx -
Neomarz: magna_death.wav, magna_hurt.wav, magna_lowhealth.wav, magna_saberoff.wav, magna_saberon.wav, magna_swing_double.wav, magna_swing_single.wav, magna_swing_triple.wav
ShockWave: magna_electro.wav, dc15_fire.wav
High Res Dwarfspider Texture: a_speck_of_dust
Bossk model: Neomarz, converted by AceMastermind
*Improved* Stock IG-88
-Pandemic, for providing nearly the entirety of the IG-88 model and texture
-CodaRez, for remaking arm cylinders and providing the envelope plan basis
-FragMe!, for exportation, specbumpmap and a few envelope corrections
-Darth D.U.C.K, first exporter before FragMe!

Future Support for the 153rd Legion mod, and Star Wars: The Clone Wars mod

Special thanks to:

Anakin
ARC_Commander
Deviss
Kinetosimpetus
Maveritchell
monsoontide
Rends
Sky_216
THEWULFMAN

Installation:

Extract the TJW folder to C/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon

Steam users extract TJW to Steam/steamapps/common/star wars battlefront ii/GameData/addon

Uninstallation: Remove TJW from the addon folder

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

Re: Tatooine: Outpost Version 1

Posted: Wed Mar 02, 2011 11:07 pm
by Firefang
Nice. Definitely downloading

Re: Tatooine: Outpost Version 1

Posted: Wed Mar 02, 2011 11:10 pm
by acryptozoo
Awesome 2 great maps released in one day
now only if i can get my map out

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 12:40 am
by THEWULFMAN
Awesome, downloading now. Can you send me those scripts, and if you can spawn path names? Thanks in advance, its not impossible to "plugin" a map to a mod without the scripts, its just a pain in the @$$.

Thanks again for letting me "plugin" your map to my TCW mod, I like getting great maps in their :wink:

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 1:37 am
by kinetosimpetus
Played Hunt and Conquest. I like the map. Good work. :thumbs:

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 6:22 am
by Lephenix
Awesome map :thumbs: , btw you added me twice in the beta testers :P .

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 7:26 am
by Anakin
yeah the final version. the sounds are great

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 9:30 am
by naru1305
awesome is the only word i can say :faint:

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 9:33 am
by Jendo7
Thanks everyone! I really appreciate it :D

...and I really liked Mav's review, It was very constructive :thumbs:

@THEWULFMAN Just sent you a pm

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 9:44 am
by Lephenix
I always read Mav's review , i think exactly the same thing :P . Nice new sounds , just heard the wind one , awesome , a nice addon to a map :thumbs: .

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 10:00 am
by Marvel4
Really nice map, I love the graphics and the gameplay! :thumbs:
Just some issues I want to point out:
-Some weapon icons are out of place
-Two Anakins spawn in Hunt and he has a weird animation where he twists his body

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 12:15 pm
by Jendo7
Thanks Lephenix, I've Kinetosimpetus to thank for the wind sounds.

@Marvel Thanks, and some icons might be displaced if you haven't got the Unofficial patch 1.3 installed. I forgot to mention it, as I'm using some of the weapons that were in repsharpshooter's 1.2 patch. I did add Fragme!'s fix for the majority though.

Also, I'll have a look at that strange anim. Don't know how I missed that one.

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 12:19 pm
by Marvel4
I have the unofficial patch installed, so that shouldn't be the problem.
The misplaced icons were the A280 and the DL-44.

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 12:21 pm
by Jendo7
Ok, thanks I'll have another look.

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 2:45 pm
by Darth_Spiderpig
Very nice map Jendo (ha, got the right name this time :P), downloading now. :thumbs:

Re: Tatooine: Outpost Version 1

Posted: Thu Mar 03, 2011 4:13 pm
by CalvaryCptMike
Cool!!! It's out, nice I loved this map in the beta stage and I can't wait to play the final version. :D

Re: Tatooine: Outpost 1.0

Posted: Fri Mar 04, 2011 7:22 am
by DarthEste01
so,the dewbacks aren't in the map,that's bad,i loved the idea of see,use or kill a dewback.

anyway,geat map. :thumbs:

Re: Tatooine: Outpost 1.0

Posted: Fri Mar 04, 2011 5:22 pm
by modmaster13
WaaaahoooOooo00oo! DLing now! :D :faint:








:eek:

Re: Tatooine: Outpost 1.0

Posted: Fri Mar 04, 2011 11:42 pm
by Unlucky13
Great map and love the hunt mode. :thumbs:

Re: Tatooine: Outpost 1.0

Posted: Sat Mar 05, 2011 6:33 am
by Nihillo
Well, as I said before during the WIP phase, I believe this may be your best work yet. Great job, Jendo! :)