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Re: Ryloth : Canyon
Posted: Tue Jun 23, 2009 3:52 pm
by Delta-1035
YaNkFaN wrote:my only objection is the map is very linear and linear gameplay=bad so i dont knwo but if you could possibly change that
I agree with YaNkFaN.
Re: Ryloth : Canyon
Posted: Wed Jun 24, 2009 7:47 am
by B.I.G_Cookie
The gameplay of the map is quite good. ( I hope.. )
There are many ruins and other objects in the canyon where you can hide.
It's only very flat.
Any suggestions to bring more variety to the canyon?

Re: Ryloth : Canyon
Posted: Wed Jun 24, 2009 4:58 pm
by B-1Burt
Caves maybe, those underground sewers that were in the episode. Little trails up the canyon walls, natural bridges ect. Little by passes and flanking oppurtounities, thay give the map more depth to it.
Re: Ryloth : Canyon
Posted: Thu Jun 25, 2009 7:00 am
by andrija
will there be arf ( advanced recon forces ) trops ?
Re: Ryloth : Canyon
Posted: Thu Jun 25, 2009 7:19 am
by YaNkFaN
Any suggestions to bring more variety to the canyon?

ruins are good maybe add some ledges to the canyon that players can walk up on that way it won't feel as linear also planning is key with these kinds of maps don't just do straight line planning if you make the units criss cross and zig-zag to get through the canyon it will make it feel much less linear lastly maybe adding some buildings or natural barriers in the middle of the canyon like a small town that force the player to go through them would help a lot
Re: Ryloth : Canyon
Posted: Thu Jun 25, 2009 8:43 am
by B.I.G_Cookie
Alright.
Im going to make the Canyon bigger. ( more place and more episode like )
I placed some Twilek houses on the map.
Now I have to build something like a little city.
It will have narrow streets and sniper positions on the roofs. Just one big street for the ATTEs
some pics:
Re: Ryloth : Canyon
Posted: Thu Jun 25, 2009 10:11 am
by GangsterJawa
Nice job, but the textures seem too pale. Try darkening them a little.
Re: Ryloth : Canyon
Posted: Thu Jun 25, 2009 4:10 pm
by YaNkFaN
i agree maybe darken them and add maybe some cracks/details right now they look to bland
Re: Ryloth : Canyon
Posted: Thu Jun 25, 2009 4:21 pm
by Nova Hawk
Agreed.
Re: Ryloth : Canyon
Posted: Fri Jun 26, 2009 11:00 am
by B.I.G_Cookie
Ok
Im going to change that soon.
First Im going to finish the city.
Btw. I will add a second smaller Caynon next to the main Canyon. It will have more houses and a little tunnel system as B1-Burt suggested
Some more pics of the houses in the main canyon.
CIS fortress ( I'm going to add auto turrest to the towers )
Re: Ryloth : Canyon
Posted: Fri Jun 26, 2009 11:12 am
by mswf
Looking good! Are you going to slightly adjust the color of the buildings, or are you staying with this one. (this one already looks good, only some don't blend in with the rest of the map)
Re: Ryloth : Canyon
Posted: Fri Jun 26, 2009 12:37 pm
by B-1Burt
B.I.G_Cookie wrote:...It will have more houses and a little tunnel system as B1-Burt suggested

Cool! Those are some good lookin' pics there. Keep up the good work!
Re: Ryloth : Canyon
Posted: Fri Jun 26, 2009 3:20 pm
by Nova Hawk
It's looks like it's really coming along there. I would like to see some pics of the 212th though...
And you will be having guys like Cody & Obi, right?
Re: Ryloth : Canyon
Posted: Fri Jun 26, 2009 3:36 pm
by B.I.G_Cookie
I will show you the custom sides soon, but pls. be patient.
About Cody and Obi.
The clone commander is Commander Ponds (There is no phase1 cody released yet) and the hero is Mace Windu.
Re: Ryloth : Canyon
Posted: Sat Jun 27, 2009 1:37 pm
by Commander_Keller
some spoiler screens from the units:
note: i know the arf is not perfect movie-like. this is because the model doesn't allow it plus ingame it still shows some green lines but we will replace the arf when andeweget will have released his 1.0 end version.
here are the pics from the arf, waxer and ponds:
and yes, ponds will have a kama.
Re: Ryloth : Canyon
Posted: Sat Jun 27, 2009 3:24 pm
by Skipper 24
I like your Arf trooper model and the others. This map seems to be coming across great. I think perhaps the Twilek houses ned to be darker in colour so it's more like the CW episode.
Re: Ryloth : Canyon
Posted: Sun Jun 28, 2009 1:13 pm
by B.I.G_Cookie
Commander_Keller wrote:some spoiler screens from the units:
note: i know the arf is not perfect movie-like. this is because the model doesn't allow it plus ingame it still shows some green lines but we will replace the arf when andeweget will have released his 1.0 end version.
here are the pics from the arf, waxer and ponds:
and yes, ponds will have a pauldron and a kama.
They look awesome!
@ the others
I couldnt work on the map over the weekend.
Expect some new pcis on tuesday / wednesday

Re: Ryloth : Canyon
Posted: Sun Jun 28, 2009 5:06 pm
by Nova Hawk
Very nice skins!!

Re: Ryloth : Canyon
Posted: Sun Jun 28, 2009 7:28 pm
by Commander_Keller
Re: Ryloth : Canyon
Posted: Sun Jun 28, 2009 8:01 pm
by Deviss
Commander_Keller wrote:some at-te skins:
great

, but a few dark more to be better
