Page 1 of 1

String pool is full: 32768 is not big enough

Posted: Tue Sep 12, 2017 2:13 am
by Lorul1
I'm getting this error in my log which crashes my "BF2_modtools_NoDVD" when I run my map

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
It's not crashing the online or single play versions which is good but I wanted to know if anyone knows what it is. Object count ???

Re: String pool is full: 32768 is not big enough

Posted: Tue Sep 12, 2017 10:32 am
by AnthonyBF2
Lorul1 wrote:I'm getting this error in my log which crashes my "BF2_modtools_NoDVD" when I run my map

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
It's not crashing the online or single play versions which is good but I wanted to know if anyone knows what it is. Object count ???
I got this issue when I tried to load space tatooine and mos eisley conquest at the same time (in the hopes of making a really quick generic space-ground map) but it crashed during loading. :mrgreen:

Re: String pool is full: 32768 is not big enough

Posted: Tue Sep 12, 2017 6:05 pm
by GAB
Lorul1 wrote:I wanted to know if anyone knows what it is. Object count ???
Basically yes. According to Dann_Boeing's post in this thread, it may also be caused by too much stuff in your Lua.
Lorul1 wrote:It's not crashing the online or single play versions which is good
It indeed is, but this error should be taken as a warning. From my experience, when the BF2_ModTools starts to crash with the String Pool error it means you're close to hitting the limits of the retail version of the game.

Re: String pool is full: 32768 is not big enough

Posted: Wed Sep 13, 2017 11:59 am
by Marth8880
Sounds like you may be using too much string memory. Try setting your string variables to nil after you're done using them (if you can).

Re: String pool is full: 32768 is not big enough

Posted: Wed Sep 13, 2017 5:20 pm
by Lorul1
Marth8880 wrote:Sounds like you may be using too much string memory. Try setting your string variables to nil after you're done using them (if you can).
I'm gonna embarrass myself for a second :
What are "string variables"

Re: String pool is full: 32768 is not big enough

Posted: Wed Sep 13, 2017 6:30 pm
by AQT
Lorul1 wrote:I'm gonna embarrass myself for a second :
Off-topic: I hope you're joking because there is nothing wrong with not knowing everything. Remember, you didn't learn everything you can do now without breaking a few eggs.

Re: String pool is full: 32768 is not big enough

Posted: Thu Sep 14, 2017 12:36 am
by Lorul1
Off-topic: :funny2: True True , I remember that one night u taught me how to script AQT and I didn't know what a variable was.