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Aldura Release Thread (1/10, Landfall released)
Posted: Sat May 10, 2008 4:12 pm
by Eggman
Aldura Series Release Thread
Beachhead Beta:
Aldura #1: Orbital Assault
Aldura #2: Landfall
Download links:
Beachhead Beta:
http://files.filefront.com/AL1exe/;1017 ... einfo.html
Orbital Assault:
http://files.filefront.com/ALSexe/;1071 ... einfo.html
Landfall:
http://files.filefront.com/Aldura+Landf ... einfo.html
If anybody is missing from the credits for either map, please notify me immediately so I can make the correction.
For further details regarding these maps and others coming in the future, please view the WIP thread:
http://www.gametoast.com/forums/viewtop ... 29&t=13557
Thank you for downloading, and please post any comments, questions, or suggestions here.
Re: Aldura: Beachhead Beta
Posted: Sat May 10, 2008 4:30 pm
by Grev
Wow. Im gonna play this one ASAP! Nice to see this out, even as a beta, and can't wait for the rest of the series.
Re: Aldura: Beachhead Beta
Posted: Sat May 10, 2008 5:17 pm
by Delta 47
Hey, looks nice

Re: Aldura: Beachhead Beta
Posted: Sat May 10, 2008 6:59 pm
by AQT
I'll be downloading this for sure. Good work, Eggman.
Re: Aldura: Beachhead Beta
Posted: Sat May 10, 2008 7:58 pm
by Hydra-Hunter
cool, im dling. gj

Re: Aldura: Beachhead Beta
Posted: Sat May 10, 2008 8:15 pm
by Fingerfood
Hydra-Hunter wrote:cool, im dling. gj
sorry but my stupid computer lagged and i accedently posted twice. sorry

Then simply delete the post.
And this does look quite good,
Eggman. I've for the most part stopped downloading maps, but this I'll have to get.

Re: Aldura: Beachhead Beta
Posted: Sat May 10, 2008 11:36 pm
by AQT
I haven't tried the Conquest mode yet but the Campaign mode is very awesome. It was quite difficult to complete the objectives but I did manage. I died 6 times the first time I tried. Overall, this is indeed a fun and very detailed map. I'll give Conquest a try tomorrow. Keep up the good work,
Eggman!

Re: Aldura: Beachhead Beta
Posted: Sun May 11, 2008 5:07 am
by MandeRek
DUDES!! HELLO!! Quite good? This map pwns?! Eggman, so much respect for a cool campaign map! I've tried to make one lately, and i know how hard it is!! Well done man, 9.5/10

Re: Aldura: Beachhead Beta
Posted: Sun May 11, 2008 11:40 am
by Eggman
A question I just remembered I wanted to ask, was everyone able to find the turret for shooting down the droid fighters at the end okay? I was worried that it might not be noticed unless you happen to spawn right next to it or the droids use it to shoot at you halfway through the mission (they aren't supposed to do that, by the way. That's one thing I need to take a look at).
Also, I mentioned it in the WIP topic but not here, every Republic unit has one bacta canister, so make sure you use it after you take a hit or two.
Re: Aldura: Beachhead Beta
Posted: Sun May 11, 2008 6:38 pm
by AQT
I found the turret alright but it was kind of hard to spot at first. You might want to replace that turret with the Anti-Aircraft turret from Bespin: Platforms, just my suggestion. I haven't tried Conquest yet but I will eventually.
Re: Aldura: Beachhead Beta
Posted: Mon May 12, 2008 3:51 pm
by =AOX=Durge
Umm, Campaign mode isn't showing up under instant action for me. Help please?
Re: Aldura: Beachhead Beta
Posted: Mon May 12, 2008 7:25 pm
by AQT
I think you need to have the Conversion Pack installed in order for Campaign mode to show up, preferably the latest version.
Re: Aldura: Beachhead Beta
Posted: Mon May 12, 2008 10:24 pm
by Delta 47
Umm, Campaign mode isn't showing up under instant action for me. Help please?
If you do need the latest Conversion Pack it can be found here:
SWBF Conversion Pack 1.9 and (optional) the
Phoenix 1.8.4 Patch. I have the Conversion Pack and the campaign mode shows up for me so yeah it could be that you don't have the Conversion Pack and the campaign mode won't show up or you might just need [RDH]Zerted's updated shell, I would try it first. It can be found here:
Updated Shell
Re: Aldura: Beachhead Beta
Posted: Wed May 14, 2008 1:51 pm
by Caleb1117
AQT wrote:I think you need to have the Conversion Pack installed in order for Campaign mode to show up, preferably the latest version.
More likely, you need Zerted's Improved Shell, which is about someplace.
Re: Aldura: Beachhead Beta
Posted: Wed May 14, 2008 2:17 pm
by Delta 47
The latest Shell from the Conversion Pack can be found here in my other post
Re: Aldura: Beachhead Beta
Posted: Wed May 14, 2008 2:41 pm
by =AOX=Durge
The shell file did it thanks.
Campaign mode was great, very enjoyable.
Re: Aldura: Beachhead Beta
Posted: Wed May 14, 2008 3:17 pm
by Eggman
AQT wrote:I found the turret alright but it was kind of hard to spot at first. You might want to replace that turret with the Anti-Aircraft turret from Bespin: Platforms, just my suggestion. I haven't tried Conquest yet but I will eventually.
I decided early on not to use that model because it's big, clunky, and wouldn't mesh well with the rest of the map. The turret I'm using might look a little underpowered, but for my purposes I think it works well enough.
And yeah, I didn't think to mention that you might need some form of the Conversion Pack or an updated shell that supports campaign mode in the Instant Action menu, so thanks for pointing that out.
Re: Aldura: Beachhead Beta
Posted: Wed May 14, 2008 6:17 pm
by Fingerfood
Eggman wrote:AQT wrote:I found the turret alright but it was kind of hard to spot at first. You might want to replace that turret with the Anti-Aircraft turret from Bespin: Platforms, just my suggestion. I haven't tried Conquest yet but I will eventually.
I decided early on not to use that model because it's big, clunky, and wouldn't mesh well with the rest of the map. The turret I'm using might look a little underpowered, but for my purposes I think it works well enough.
And yeah, I didn't think to mention that you might need some form of the Conversion Pack or an updated shell that supports campaign mode in the Instant Action menu, so thanks for pointing that out.
I haven't played yet, but from the pics I'd suggest a beam/leaer style turret. Even if you change the ord and whatnot, it'd fit perfectly with the gray-ish atmosphere.
Re: Aldura: Beachhead Beta
Posted: Wed May 14, 2008 6:57 pm
by jedimoose32
very awesome can't wait for the campaign wooooooot!!
d/l now!!

Re: Aldura: Beachhead Beta
Posted: Thu May 15, 2008 9:35 am
by Bantha55
Very cool map! It makes fun to play it.
suggestions:
-make the lasers thinner
-make the homing range of the rocket launcher higher, then you are able to destroy the droid starfighters in the campaign mode.
-the campaign doesn´t take long so i think it would be cool if you make some more objectives.maybe you could add snail tanks or dwarf spiders to make it a bit harder to capture the beach base.