Animation munge problem [Solved]
Posted: Fri Jan 23, 2015 8:27 pm
Hi everyone. This issue has been solved. See the bottom of this post for a brief summary of the solution.
I'm making some new animations in XSI. I exported the animation and the basepose following ANDEWEGET's instructions here.
However the animation won't munge properly... here is the ZenAsset.txt from the animation's folder:
For the record, the animations were built using fred's bones. Also, I've tried substituting my basepose for a stock one and get the same result. Any ideas?
Edit: I narrowed the problem down to jainasolo_stand_attack3_full.msh. Whenever I move that msh file out of the folder and munge the problem goes away and my zafbin/zaabin/anims files show up normally in the side's munged folder. Could it be that I accidentally keyframed an eff or something?
SOLUTION - Yep, I had accidentally keyed root_l_hand and eff_r_forearm in my animation. Un-keying them solved everything.
I'm making some new animations in XSI. I exported the animation and the basepose following ANDEWEGET's instructions here.
However the animation won't munge properly... here is the ZenAsset.txt from the animation's folder:
Code: Select all
-- Processing directory C:\SWBF2_ModTools\BF2_ModTools\data_CPC\Animations\SoldierAnimationBank\jainasolo
Processing file basepose.msh, will save in .\\\jainasolo.zaf
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few vert colors?
...*** ERROR: For anim <fullanimation>, joint with CRC <0x11120f0b> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x24e381ec> not found in basepose.
*** ERROR: Exiting because of error(s) processing animations.
Edit: I narrowed the problem down to jainasolo_stand_attack3_full.msh. Whenever I move that msh file out of the folder and munge the problem goes away and my zafbin/zaabin/anims files show up normally in the side's munged folder. Could it be that I accidentally keyframed an eff or something?
SOLUTION - Yep, I had accidentally keyed root_l_hand and eff_r_forearm in my animation. Un-keying them solved everything.