Saber Shape

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Saber Shape

Post by Grev »

I'm trying to make my lightsaber curved, so it looks like, well, a katana, and I go into the .tga file for the lightsaber, and its a short stub. Would I curve this short stub and expect it to stretch into the correct shape, or can it be made larger?
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: Saber Shape

Post by Master_Ben »

The .tga is only an image file wrapped around the msh, a model. Changing the tga would only change the image around it, so you would need to edit the .msh model.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Saber Shape

Post by DarthD.U.C.K. »

thats not right

the lightsabers tga defines how the blade looks (the blades tga)
i released a "real" katana as weapon,

im not shure if you cant get a satisficing effect by editing the tga
Last edited by DarthD.U.C.K. on Sun Nov 30, 2008 12:44 pm, edited 1 time in total.
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: Saber Shape

Post by Master_Ben »

O my mistake, I thought he said handle.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: Saber Shape

Post by Grev »

I need the actual blade light to curve.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Saber Shape

Post by Caleb1117 »

The bottom most part of the stub is repeated over and over, depending on the length of the blade I think, so try just giving the tip a more pronounced curve.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: Saber Shape

Post by Grev »

Ok, thanks, I'll try that.
PsYcH0_]-[aMsT3r
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Fri Jan 25, 2008 3:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Location Location.

Re: Saber Shape

Post by PsYcH0_]-[aMsT3r »

I've done this. I made a saber pack ages ago. Just change the texture like you would normally if I remember correctly.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Saber Shape

Post by Fluffy_the_ic »

Well, I was gonna go into XSI and remodel a hilt with multiple hps and then shorten the blade via ODF so that it's curved no matter what.
Post Reply