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Kamino Blast Doors causing crash??

Posted: Fri Aug 21, 2009 10:16 pm
by agentfallenangel
In my map, I put kam_bldg_blast_door into my map, and when I munge, the error log says it has too many vertices. what does that mean? is it possible to use the door? (its kool haha)

Re: Kamino Blast Doors causing crash??

Posted: Fri Aug 21, 2009 11:17 pm
by Eggman
You probably forgot to copy over the door's animations found in the world's munged folder (note, this folder is in the same location as the odf and msh folders).

As for the message in the munge log, is it a warning or an error? If it's a warning along the lines of "blah blah blah has too many vertices, WILL BE SLOW" then it shouldn't be a problem. That message shows up fairly often, even with some shipped models.

Re: Kamino Blast Doors causing crash??

Posted: Sat Aug 22, 2009 8:36 am
by agentfallenangel
Ohhhh okay thanks, I'll try it tomorrow morning then. And yeah it says blah blah blah, will be slow Lol. Is there any specific location to where I need to copy the animation to?

EDIT
there's only animations for the podroom door. where would the kam_prop_blastdoors be? also, where do I put the animations?

Re: Kamino Blast Doors causing crash??

Posted: Sat Aug 22, 2009 8:59 am
by DarthD.U.C.K.
they dont have animations

Re: Kamino Blast Doors causing crash??

Posted: Sat Aug 22, 2009 10:17 am
by agentfallenangel
well where do I put the podroom door animations?

Re: Kamino Blast Doors causing crash??

Posted: Sat Aug 22, 2009 10:18 am
by DarthD.U.C.K.
where you got 'em from
Hidden/Spoiler:
(the world's munged folder)

Re: Kamino Blast Doors causing crash??

Posted: Sat Aug 22, 2009 2:27 pm
by agentfallenangel
okeydokey. thanks :D

EDIT
the podroom door is still causing it to crash. I placed it inside the tunnel entrance in the hoth bunker, and I put the MUNGED folder with my ODF and MSH folders with the animations inside.

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