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Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 22, 2009 10:22 am
by ForceMaster
Par3210 wrote:yeah! sorry to change the subject but how is the ground map coming on? Cant wait to play it!
Recently I added ambient sound of the original battle, as in the movie, Leonhart_501 helped me. I will modify the targets taking into account the criticism he has received the map.
DEVISS-REX made a new version of the captain rex that I will included on the map and I am trying to solve the problem of tri-droids, SetProperty function has not worked yet.
Thanks Friend!
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 22, 2009 2:15 pm
by DarthSlim
ForceMaster wrote:
Thanks Friend!
No problem man, good luck with the rest of the map!

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 23, 2009 6:11 am
by Blasekun
Very BEST Map ever !!
just testing for gameplay, Captain Rex it's great !
For the next version Asohka will be playable?

forcemaster my master !
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Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 23, 2009 7:07 am
by Par3210
Recently I added ambient sound of the original battle, as in the movie, Leonhart_501 helped me. I will modify the targets taking into account the criticism he has received the map.
DEVISS-REX made a new version of the captain rex that I will included on the map and I am trying to solve the problem of tri-droids, SetProperty function has not worked yet.
Whoa! Sweet!

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 23, 2009 9:23 am
by ForceMaster
Blasekun wrote:Very BEST Map ever !!
just testing for gameplay, Captain Rex it's great !
For the next version Asohka will be playable?

forcemaster my master !
Wow! thanks friend! welcome to GT.
well, I do not have the player model of Ashoka, but, maybe in a nearly future made one.
Off Topic:
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 23, 2009 9:34 am
by Par3210
[removed by author]
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 23, 2009 1:38 pm
by Dom380
I wouldn't ask mav he doesn't like being asked questions about campaigns
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Fri Jul 24, 2009 5:45 am
by Par3210
oh, sorry

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Fri Jul 24, 2009 7:41 am
by Dom380
it doesn't matter I asked him once before thats how I know
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Fri Jul 24, 2009 11:19 am
by Maveritchell
Dom380 wrote:I wouldn't ask mav he doesn't like being asked questions about campaigns
I didn't say that, here is what I said:
Nono, I do not run an advice column; the modding forum is your best bet. As you'll see posted a number of places, there can't really ever be a "campaign tutorial," because each campaign is scripted differently. All you can do is learn some basics (there are a couple basic examples in the EYN thread), look at stock campaigns, and read the scripting_system doc. Start small (just onenterregion objectives or something) and work your way up.
No one should ever ask general questions to one specific person, because we have a whole forum for asking those questions to a group of people, more than one of which can give an answer. If you think there is one question that is specific knowledge, you might only ask one person (although it is still usually best to post a thread in the modding forum), and the question (which has since been removed?) was a pretty specific question. I think it was about adding the planet screen a la campaign?
In any case that's
not something I've played around with (at least not for campaign, yet) - it's part of the campaign or galactic conquest set-up and without having an actual custom campaign (not a mode, but the whole shebang) or galactic conquest, I'm not sure if it's doable. You'd need to look through some of the shell scripts.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Fri Jul 24, 2009 12:55 pm
by ForceMaster
Thanks Mav!
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Tue Jul 28, 2009 11:35 am
by battlefrontlover92
Wow good start!! I'm having problems with the "tri-droids" too...but I trust that's going to be fixed in the next version

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 9:02 am
by Darth_Spiderpig
For Space Christophsis, will the Venators have animations when they come out of Lightspeed to open the main hanger doors for example??
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 10:30 am
by ForceMaster
Well, actually I'm working in two versions of venator: one with main hanger doors opened and other with closed doors but with right hanger opened. Will be most easy to animate doors in ZE.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 10:54 am
by Darth_Spiderpig
Aha, Oay, thanks professor

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 1:08 pm
by Par3210
from this it sounds as if you are doing awesomely! Great job sir!
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 1:50 pm
by ForceMaster
Thanks dude.
In topic:
I add this line to the LUA before begins the objectives
SetProperty("Tri-Droid1", "MaxHealth", 99999999)
SetProperty("Tri-Droid1", "CurHealth", 99999999)
and this after the objective that destroy the tri-droids
SetProperty("Tri-Droid1", "MaxHealth", 20000)
SetProperty("Tri-Droid1", "CurHealth", 20000)
but,
NOT WORK
Wath are doing wrong?
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 2:43 pm
by Hawk
nice work!
but some bugs in the map
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 5:19 pm
by Xavious
ForceMaster wrote:but,
NOT WORK
Wath are doing wrong?
What exactly is not working? The health isn't being set or isn't changing?
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 5:31 pm
by ForceMaster
not change the health.
I.E. I need increase the health of tri-droids bencause the AI destroy it before the objective show.