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Re: Weapon ODF Tricks - 3

Posted: Mon Sep 22, 2008 7:36 pm
by SBF_Dann_Boeing
obiboba3po wrote:
Skyhammer_216 wrote:Dunno. Never tried it but assumed it isn't possible. I'll look into it.
okay thanks. also, any little details that are uncommon/easy to miss with the 2ndary ords? cause mine aint showing up...
No you can only have secondary ordnances. Remember secondary ordnances don't fire seperately from the normal ordnance, they fire with the normal ordnance at the same time, but you can have it so the secondary ordnance only fires with every other normal ordnance. So if its just 2 lasers, their colors will blend together for the secondary ordnance shots.

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Mon Sep 22, 2008 9:12 pm
by obiboba3po
okay thanks dann. wait im just wondering, if the rifle has absolutley no spread, will you still see the 2nd ord? (if this is getting too offtopic please tell me)

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Tue Sep 23, 2008 1:50 am
by SBF_Dann_Boeing
obiboba3po wrote:okay thanks dann. wait im just wondering, if the rifle has absolutley no spread, will you still see the 2nd ord? (if this is getting too offtopic please tell me)
yes but if both ordinances are lasers, the 2nd one would blend in.

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Wed Sep 24, 2008 9:32 am
by Delta_57_Dash
Having trouble making a cluster grenade-

whenever I throw it, only 1 grenade launches, no matter what I do.

could you upload the assets so I could get a better grasp as to how it works?

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Thu Sep 25, 2008 8:54 pm
by Sky_216
Very shortly. I've decided to release CB, PSG and GC as is, alet other people do the adding fancy models if they want rather than waiting.

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Fri Sep 26, 2008 3:08 am
by Tygr
Oh my gosh. This is insanely useful!

I'm still having problems with the shield generator, so I really look forward to when I can download the files *Nudge nudge* :D

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Fri Sep 26, 2008 7:30 pm
by trainmaster611
Great tuts :P (although I already knew all of them except for one)

Anyways, I never thought of using a deployable turret as a grenade that fires an ordnance. That was really smart!

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Sat Sep 27, 2008 11:31 pm
by Sky_216

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Sat Sep 27, 2008 11:38 pm
by woner11
Thanks a bunch! :yes:

Re: Weapon ODF Tricks - 3

Posted: Sat Sep 27, 2008 11:41 pm
by MasterSaitek009
SBF_Dann_Boeing wrote: The Choke Anim Trick:
SBF_Dann_Boeing wrote:Hee hee. I found something funny.

Ok, you know Force Choke?

Well, take a look at this line.

Code: Select all

SoldierAnimation    = "choking"
This is the line is what makes the victim ur using the weapon on perform the choking anim (hover in midair clutching their throat).

Now. Bare with me here.

You can change that to another anim from Soldier animation bank (which you can view inside assets/animations). "choking" is really just refering to human_choking.msh in human_4 of soldieranimationbank. Now if you were to take let's say human_rifle_stand_death_backward. You could make them perform one of the death anims. Again and again. Until they actually die. Just by putting "rifle_stand_death_backward" in the place of "choking."

There are lots of anims to choose from tho. You could actually put ANY anim in the choke anims spot, and it would make the victim perform the anim again and again on loop.

Now if were to pick an anim, like one of the saber slash anims, you could make the victim look like hes actually DANCING. Yes. A weapon that forces people to DANCE. And then DIE.

I just thought that some of you might want to experiment with this. I think its funny. :P

That's the trick I used for my Force Freeze ability. It works quite well.

Re: Weapon ODF Tricks - 3

Posted: Mon Sep 29, 2008 12:56 pm
by Delta_57_Dash
Hidden/Spoiler:
[quote="MasterSaitek009"][quote="SBF_Dann_Boeing"]
The Choke Anim Trick:
[quote="SBF_Dann_Boeing"]Hee hee. I found something funny.

Ok, you know Force Choke?

Well, take a look at this line.
[code]SoldierAnimation = "choking"[/code]

This is the line is what makes the victim ur using the weapon on perform the choking anim (hover in midair clutching their throat).

Now. Bare with me here.

You can change that to another anim from Soldier animation bank (which you can view inside assets/animations). "choking" is really just refering to human_choking.msh in human_4 of soldieranimationbank. Now if you were to take let's say human_rifle_stand_death_backward. You could make them perform one of the death anims. Again and again. Until they actually die. Just by putting "rifle_stand_death_backward" in the place of "choking."

There are lots of anims to choose from tho. You could actually put ANY anim in the choke anims spot, and it would make the victim perform the anim again and again on loop.

Now if were to pick an anim, like one of the saber slash anims, you could make the victim look like hes actually DANCING. Yes. A weapon that forces people to DANCE. And then DIE.

I just thought that some of you might want to experiment with this. I think its funny. :P[/quote][/quote]


That's the trick I used for my Force Freeze ability. It works quite well.[/quote]

hmm... could turn the damage to 0, making it an ability that just causes people to dance... :P

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Mon Sep 29, 2008 10:37 pm
by MasterSaitek009
*And you will now dance forever and become sniper fodder.*

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Tue Sep 30, 2008 3:43 pm
by tsurugi13
MasterSaitek009 wrote:*And you will now dance forever and become sniper fodder.*
That would make for a great teamwork map. AI move so fast the only way to snipe them is by having someone freeze them first.

Re: Weapon ODF Tricks - CB, EN, PSG tut added!

Posted: Tue Sep 30, 2008 7:15 pm
by Delta_57_Dash
MasterSaitek009 wrote:*And you will now dance forever and become sniper fodder.*
is there a way to make the force power continue, even after you stop holding down the button?

If there is, this could be a GREAT way to implement "Otto's Irresistable Dance" spell from DnD.

Re: Weapon ODF Tricks - CB, EN, PSG tut added! (FAQ)

Posted: Thu Jan 14, 2010 7:35 pm
by SW_elite
@ Grev, where is that bit of code located?

Re: Weapon ODF Tricks - CB, EN, PSG tut added! (FAQ)

Posted: Thu Jan 14, 2010 7:39 pm
by DarthHamster
Please do not bump topics over 30 days old.

Re: Weapon ODF Tricks - CB, EN, PSG tut added! (FAQ)

Posted: Thu Jan 14, 2010 7:40 pm
by AQT
It's alright; (FAQ) topics can be bumped.

@SW_elite: DarthD.U.C.K. answered your question here: http://www.gametoast.com/forums/viewtop ... 02#p376002

Re: Weapon ODF Tricks - CB, EN, PSG tut added! (FAQ)

Posted: Thu Jan 14, 2010 7:42 pm
by DarthHamster
AQT wrote:It's alright; (FAQ) topics can be bumped.

Oh, sorry didn't now that. :)

Re: Weapon ODF Tricks - CB, EN, PSG tut added! (FAQ)

Posted: Fri Jan 15, 2010 4:02 am
by SW_elite
And i didnt know it was over 30 days old, how do you tell? @ AQT, thanks.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ oh duuuhhhhhhhhhhh? lol

Re: Weapon ODF Tricks - CB, EN, PSG tut added! (FAQ)

Posted: Fri Jan 15, 2010 7:22 am
by mswf
SW_elite wrote:how do you tell?
By the time stamp in the top right corner of each post.