MTT from Conversion Pack won't spawn [Solved]

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EGG_GUTS
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MTT from Conversion Pack won't spawn [Solved]

Post by EGG_GUTS »

The MTT from the Conversion pack isn't spawning. Does anyone know why?
It's classified as "CommandHover" So I put in the lua

SetMemoryPoolSize("EntityCommandHover", 4)

But it still doesn't work. Would I have to switch It from CommandHover just to Hover? And if I did would you still to be able to spawn at it?


Thanks
Last edited by EGG_GUTS on Thu Aug 23, 2007 9:02 am, edited 1 time in total.
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AceMastermind
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commandhover memory pool

Post by AceMastermind »

SetMemoryPoolSize("CommandHover", 4)
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Post by EGG_GUTS »

Thanks.

But the MTT's are huge and kinda too big for my map. How would I place them so you can still get in and shoot but not move? Like the Gunships in RoTE 2.

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Post by 1z2x3c »

you would have to take out the moving but not turning part in the lua.
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Post by trainmaster611 »

Set the speeds, turning rates, etc. to zero.
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Post by EGG_GUTS »

Ahhhhhhh! Thanks Train. :wink:
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Post by EGG_GUTS »

OK I did that and now my MTTs don't spawn and my map is all laggy. Why?


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Post by Penguin »

The way Majin did it was set the vehicle up as a turret
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Post by EGG_GUTS »

How would i do that? How do you spawn Turrets anyways?


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Re: MTT Questions

Post by Penguin »

You can either have the turrets in your world folder and place them in ZE or have them in your sides folder and place them in ZE and add them to the LUA like a side.
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Post by -_- »

Penguin wrote:The way Majin did it was set the vehicle up as a turret
yeah, you just make it into a turret. Setting all the speed and turn values to 0 are a waste of Vehicle memory.
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