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Re: Battlefront 1.5
Posted: Wed Mar 23, 2011 4:14 pm
by jdee/barc
Multiple ones. remember that these are not techically real new eras, just a way of emulating new eras and editing the historical campaign with a single addon map..
[TFU] = tfu era
[MOD], [CW/], and [GCW]=main mod era
[66]= order 66 mode
[hero]=hero assault
[hunt]=hunt
no label in brackets= shipped sides
back to other responses
yes its the b2 droid w/ a rocketpack from tcw
and yes, from rc, there are clone commandos and trandoshans
no, there are no new brand new icons, except for the imperial's. again, see previous screenshots. don't ask again. that applies to everyone.
yes. you will play as 501st on jedi temple in order 66 mode.
UPDATE
remapped 212th stormtrooper. credit codarez for the helmet texture.
EDIT #2
Ginev/Gogo12 has given me permission to use any map of his. So, I'll be using the maps that i think are his best ones namely
-Dantooine
-his space map called Renegade Squadron
-DXUN Unfinished work (if i can get it to script the right way)
-Behind Enemy Lines
-his dagobah map
-Ord Mantell and Korriban (when he releases them)
Re: Battlefront 1.5
Posted: Wed Mar 23, 2011 5:41 pm
by CommanderCody212
Wow!
That 212th StormTrooper looks great!
I can't wait to play as him! :stormie:
Re: Battlefront 1.5
Posted: Wed Mar 23, 2011 6:33 pm
by jdee/barc
I know. i can't wait to test it either. the stormtroopers are generally going to use remapped skins/uvs like this.
UPDATE.
When the mod is finalized and done, I will also release a few assets. but not the whole thing, but kind of the way Maveritchell enabled people to use DT2 for their maps
-tutorial and the basic mod folder containing the addme script for adding battlefront 1.5 to your map
also i will release
-stormtrooper and clone skins.
-ported vehicles (v19, theta-class shuttle, 3-seat arc-170, bf2-accurate trifighter. etc)
-my weapon inventions: rifle bolts that blast people backwards and kill in 3 or 2 hits, neuropoison carbine, Improved Aerial Strike
-other assets that i haven't decided on.
Re: Battlefront 1.5
Posted: Wed Mar 23, 2011 7:06 pm
by CommanderCody212
Do you still want me to help you test?
Re: Battlefront 1.5
Posted: Wed Mar 23, 2011 7:55 pm
by jdee/barc
yep. but that will be next week as i have to test this era thing
Re: Battlefront 1.5
Posted: Thu Mar 24, 2011 5:36 pm
by CommanderCody212
Ok no problem...
Just let me know when.

Re: Battlefront 1.5
Posted: Thu Mar 24, 2011 7:11 pm
by jdee/barc
ok.
update. skins as seen in glamour shots thread
jdee/barc wrote:skins from my mod
jumptrooper
Re: Battlefront 1.5
Posted: Thu Mar 24, 2011 8:19 pm
by CommanderCody212
They look good, I like the Jump Trooper.
Are those going to be in the TFU era?
Re: Battlefront 1.5
Posted: Fri Mar 25, 2011 5:24 pm
by jdee/barc
yes and no since the imperials in the regular and tfu eras use the same model
Re: Battlefront 1.5
Posted: Sun Mar 27, 2011 3:08 pm
by CommanderCody212
Nice...

:stormie: :clone:
3/29/11 EDIT: Are we starting testing this week? Or are you still testing the new era thing?
Re: Battlefront 1.5
Posted: Wed Mar 30, 2011 6:56 pm
by jdee/barc
still testing. and i've been sick. and i've got loads of schoolwork (like 3 hours). and i have other school-related events to be at as well

. so excpect to see it on thursday or friday. sorry for the delays.
Here are the maps (the maps for the mod, not the eras they have).
32 maps in total (with a total of 70 or so missions)
campaign will not be changed yet due to time constraints (will be done for next version)
I have also managed to run the whole mod from the addon map, with the exception of core.lvl, mission.lvl, sound files, movies, shell.lvl, stock sides and stock worlds. i have yet to try to run a new common.lvl in the addon map folder.
-the new sides stay in the addon map folder
-the new worlds stay in the addon map folder
this reduces the clutter of folders in the main _lvl_pc folder
The Mod will be approx. 1.5 GB in total, compressed to a download of about 350 MB. its large, but still, that was the smallest i could have the filesize without reducing anything.
Will upload a beta either tommorow or friday for beta testers only (I will pm them) mainly because I don't want some stranger taking the download and releasing it as their own.
Re: Battlefront 1.5
Posted: Wed Mar 30, 2011 7:06 pm
by CommanderCody212
Quick question.
Do we have to install the mod differently because of the new eras?
Re: Battlefront 1.5
Posted: Wed Mar 30, 2011 7:51 pm
by jdee/barc
no you do not. you just run the installer/self-extracting archive.
Re: Battlefront 1.5
Posted: Thu Mar 31, 2011 4:51 pm
by CommanderCody212
Looking forward to this!

:stormie: :clone:
Re: Battlefront 1.5
Posted: Thu Mar 31, 2011 6:11 pm
by jdee/barc
looking foward to releasing it
@Bamdur: how are the animations going? I kind of need them a.s.a.p.
Re: Battlefront 1.5
Posted: Thu Mar 31, 2011 8:56 pm
by bamdur123
sorry about that. i was on a 4-5 day vaction and got no work done. tommorow (friday) i will get lal the animations i have done sent to you
Re: Battlefront 1.5
Posted: Fri Apr 01, 2011 2:34 pm
by CommanderCody212
You know what would be cool to add, is com chatter.
Like in Republic Commando's, you know how in the first level when your in the Gunship and your taking off, and you hear all the clones talking.
Is it possible to do that?
If your doing another version that would be neat to have.
Re: Battlefront 1.5
Posted: Fri Apr 01, 2011 3:36 pm
by jdee/barc
i will try that for the next version, but first i will have to know how to overwrite sound files.
Re: Battlefront 1.5
Posted: Fri Apr 01, 2011 11:14 pm
by CommanderCody212
Ya do it for another version, I want to play this soon!
Did you get the animations?
Re: Battlefront 1.5
Posted: Mon Apr 04, 2011 6:57 pm
by jdee/barc
yep. bamdurs working on some reload animations and some standing animations. I've done a few animation ports of my own. a bf2 lightsaber animation, a two-hand gripped pistol animation by darthduck, and a force power animation that is kind of like a force power in tfu where the character rises into the air and flings his arms back, blasting a wave of force powers at the enemy